godot/doc/classes/Joint2D.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="Joint2D" inherits="Node2D" category="Core" version="3.0-beta">
<brief_description>
Base node for all joint constraints in 2D physics.
</brief_description>
<description>
Base node for all joint constraints in 2D physics. Joints take 2 bodies and apply a custom constraint.
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
</methods>
<members>
<member name="bias" type="float" setter="set_bias" getter="get_bias">
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When [member node_a] and [member node_b] move in different directions the [code]bias[/code] controls how fast the joint pulls them back to their original position. The lower the [code]bias[/code] the more the two bodies can pull on the joint. Default value: [code]0[/code]
</member>
<member name="disable_collision" type="bool" setter="set_exclude_nodes_from_collision" getter="get_exclude_nodes_from_collision">
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If [code]true[/code] [member node_a] and [member node_b] can collide. Default value: [code]false[/code].
</member>
<member name="node_a" type="NodePath" setter="set_node_a" getter="get_node_a">
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The first body attached to the joint. Must derive from [PhysicsBody2D].
</member>
<member name="node_b" type="NodePath" setter="set_node_b" getter="get_node_b">
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The second body attached to the joint. Must derive from [PhysicsBody2D].
</member>
</members>
<constants>
</constants>
</class>