godot/modules/mono/editor/net_solution.cpp

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2017-10-02 21:24:00 +00:00
/*************************************************************************/
/* net_solution.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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#include "net_solution.h"
#include "os/dir_access.h"
#include "os/file_access.h"
#include "../utils/path_utils.h"
#include "../utils/string_utils.h"
#include "csharp_project.h"
#define SOLUTION_TEMPLATE \
"Microsoft Visual Studio Solution File, Format Version 12.00\n" \
"# Visual Studio 2012\n" \
"%0\n" \
"Global\n" \
"\tGlobalSection(SolutionConfigurationPlatforms) = preSolution\n" \
"%1\n" \
"\tEndGlobalSection\n" \
"\tGlobalSection(ProjectConfigurationPlatforms) = postSolution\n" \
"%2\n" \
"\tEndGlobalSection\n" \
"EndGlobal\n"
#define PROJECT_DECLARATION "Project(\"{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}\") = \"%0\", \"%1\", \"{%2}\"\nEndProject"
#define SOLUTION_PLATFORMS_CONFIG "\t\%0|Any CPU = %0|Any CPU"
#define PROJECT_PLATFORMS_CONFIG \
"\t\t{%0}.%1|Any CPU.ActiveCfg = %1|Any CPU\n" \
"\t\t{%0}.%1|Any CPU.Build.0 = %1|Any CPU"
void NETSolution::add_new_project(const String &p_name, const String &p_guid, const Vector<String> &p_extra_configs) {
if (projects.has(p_name))
WARN_PRINT("Overriding existing project.");
ProjectInfo procinfo;
procinfo.guid = p_guid;
procinfo.configs.push_back("Debug");
procinfo.configs.push_back("Release");
for (int i = 0; i < p_extra_configs.size(); i++) {
procinfo.configs.push_back(p_extra_configs[i]);
}
projects[p_name] = procinfo;
}
Error NETSolution::save() {
bool dir_exists = DirAccess::exists(path);
ERR_EXPLAIN("The directory does not exist.");
ERR_FAIL_COND_V(!dir_exists, ERR_FILE_BAD_PATH);
String projs_decl;
String sln_platform_cfg;
String proj_platform_cfg;
for (Map<String, ProjectInfo>::Element *E = projects.front(); E; E = E->next()) {
const String &name = E->key();
const ProjectInfo &procinfo = E->value();
projs_decl += sformat(PROJECT_DECLARATION, name, name + ".csproj", procinfo.guid);
for (int i = 0; i < procinfo.configs.size(); i++) {
const String &config = procinfo.configs[i];
if (i != 0) {
sln_platform_cfg += "\n";
proj_platform_cfg += "\n";
}
sln_platform_cfg += sformat(SOLUTION_PLATFORMS_CONFIG, config);
proj_platform_cfg += sformat(PROJECT_PLATFORMS_CONFIG, procinfo.guid, config);
}
}
String content = sformat(SOLUTION_TEMPLATE, projs_decl, sln_platform_cfg, proj_platform_cfg);
FileAccessRef file = FileAccess::open(path_join(path, name + ".sln"), FileAccess::WRITE);
ERR_FAIL_COND_V(!file, ERR_FILE_CANT_WRITE);
file->store_string(content);
file->close();
return OK;
}
bool NETSolution::set_path(const String &p_existing_path) {
if (p_existing_path.is_abs_path()) {
path = p_existing_path;
} else {
String abspath;
if (!rel_path_to_abs(p_existing_path, abspath))
return false;
path = abspath;
}
return true;
}
NETSolution::NETSolution(const String &p_name) {
name = p_name;
}