2023-01-05 12:25:55 +00:00
|
|
|
/**************************************************************************/
|
|
|
|
/* scene_cache_interface.h */
|
|
|
|
/**************************************************************************/
|
|
|
|
/* This file is part of: */
|
|
|
|
/* GODOT ENGINE */
|
|
|
|
/* https://godotengine.org */
|
|
|
|
/**************************************************************************/
|
|
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
|
|
/* */
|
|
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
|
|
/* a copy of this software and associated documentation files (the */
|
|
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
|
|
/* the following conditions: */
|
|
|
|
/* */
|
|
|
|
/* The above copyright notice and this permission notice shall be */
|
|
|
|
/* included in all copies or substantial portions of the Software. */
|
|
|
|
/* */
|
|
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
|
|
/**************************************************************************/
|
2021-09-03 17:40:47 +00:00
|
|
|
|
2022-02-04 15:24:16 +00:00
|
|
|
#ifndef SCENE_CACHE_INTERFACE_H
|
|
|
|
#define SCENE_CACHE_INTERFACE_H
|
2021-09-03 17:40:47 +00:00
|
|
|
|
2022-07-12 21:12:42 +00:00
|
|
|
#include "scene/main/multiplayer_api.h"
|
2021-09-03 17:40:47 +00:00
|
|
|
|
2023-09-06 19:02:52 +00:00
|
|
|
class Node;
|
2022-07-12 21:12:42 +00:00
|
|
|
class SceneMultiplayer;
|
|
|
|
|
|
|
|
class SceneCacheInterface : public RefCounted {
|
|
|
|
GDCLASS(SceneCacheInterface, RefCounted);
|
2021-09-03 17:40:47 +00:00
|
|
|
|
|
|
|
private:
|
2022-07-12 21:12:42 +00:00
|
|
|
SceneMultiplayer *multiplayer = nullptr;
|
2021-09-03 17:40:47 +00:00
|
|
|
|
2022-02-04 15:24:16 +00:00
|
|
|
//path sent caches
|
2023-12-10 13:40:18 +00:00
|
|
|
struct NodeCache {
|
2024-03-29 21:35:03 +00:00
|
|
|
int cache_id = 0;
|
2023-12-10 13:40:18 +00:00
|
|
|
HashMap<int, int> recv_ids; // peer id, remote cache id
|
|
|
|
HashMap<int, bool> confirmed_peers; // peer id, confirmed
|
2021-09-03 17:40:47 +00:00
|
|
|
};
|
|
|
|
|
2024-07-30 11:21:36 +00:00
|
|
|
struct RecvNode {
|
|
|
|
ObjectID oid;
|
|
|
|
NodePath path;
|
|
|
|
|
|
|
|
RecvNode(const ObjectID &p_oid, const NodePath &p_path) {
|
|
|
|
oid = p_oid;
|
|
|
|
path = p_path;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
2023-12-10 13:40:18 +00:00
|
|
|
struct PeerInfo {
|
2024-07-30 11:21:36 +00:00
|
|
|
HashMap<int, RecvNode> recv_nodes; // remote cache id, (ObjectID, NodePath)
|
2023-12-10 13:40:18 +00:00
|
|
|
HashSet<ObjectID> sent_nodes;
|
2021-09-03 17:40:47 +00:00
|
|
|
};
|
|
|
|
|
2023-12-10 13:40:18 +00:00
|
|
|
HashMap<ObjectID, NodeCache> nodes_cache;
|
2024-03-29 21:35:03 +00:00
|
|
|
HashMap<int, ObjectID> assigned_ids;
|
2023-12-10 13:40:18 +00:00
|
|
|
HashMap<int, PeerInfo> peers_info;
|
2022-02-04 15:24:16 +00:00
|
|
|
int last_send_cache_id = 1;
|
2021-09-03 17:40:47 +00:00
|
|
|
|
2023-12-10 13:40:18 +00:00
|
|
|
void _remove_node_cache(ObjectID p_oid);
|
|
|
|
NodeCache &_track(Node *p_node);
|
|
|
|
|
2021-09-03 17:40:47 +00:00
|
|
|
protected:
|
2023-12-10 13:40:18 +00:00
|
|
|
Error _send_confirm_path(Node *p_node, NodeCache &p_cache, const List<int> &p_peers);
|
2021-09-03 17:40:47 +00:00
|
|
|
|
|
|
|
public:
|
2022-07-12 21:12:42 +00:00
|
|
|
void clear();
|
|
|
|
void on_peer_change(int p_id, bool p_connected);
|
|
|
|
void process_simplify_path(int p_from, const uint8_t *p_packet, int p_packet_len);
|
|
|
|
void process_confirm_path(int p_from, const uint8_t *p_packet, int p_packet_len);
|
2022-02-04 15:24:16 +00:00
|
|
|
|
|
|
|
// Returns true if all peers have cached path.
|
2022-07-12 21:12:42 +00:00
|
|
|
bool send_object_cache(Object *p_obj, int p_target, int &p_id);
|
|
|
|
int make_object_cache(Object *p_obj);
|
|
|
|
Object *get_cached_object(int p_from, uint32_t p_cache_id);
|
2023-09-26 18:27:53 +00:00
|
|
|
bool is_cache_confirmed(Node *p_path, int p_peer);
|
2021-09-03 17:40:47 +00:00
|
|
|
|
2022-07-12 21:12:42 +00:00
|
|
|
SceneCacheInterface(SceneMultiplayer *p_multiplayer) { multiplayer = p_multiplayer; }
|
2021-09-03 17:40:47 +00:00
|
|
|
};
|
|
|
|
|
2022-02-04 15:24:16 +00:00
|
|
|
#endif // SCENE_CACHE_INTERFACE_H
|