godot/scene/2d/back_buffer_copy.h

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#ifndef BACKBUFFERCOPY_H
#define BACKBUFFERCOPY_H
#include "scene/2d/node_2d.h"
class BackBufferCopy : public Node2D {
OBJ_TYPE( BackBufferCopy,Node2D);
public:
enum CopyMode {
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COPY_MODE_DISABLED,
COPY_MODE_RECT,
COPY_MODE_VIEWPORT
};
private:
Rect2 rect;
CopyMode copy_mode;
void _update_copy_mode();
protected:
static void _bind_methods();
public:
void set_rect(const Rect2& p_rect);
Rect2 get_rect() const;
void set_copy_mode(CopyMode p_mode);
CopyMode get_copy_mode() const;
Rect2 get_item_rect() const;
BackBufferCopy();
~BackBufferCopy();
};
VARIANT_ENUM_CAST(BackBufferCopy::CopyMode);
#endif // BACKBUFFERCOPY_H