godot/modules/mono/build_scripts/make_android_mono_config.py

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def generate_compressed_config(config_src, output_dir):
import os.path
# Source file
with open(os.path.join(output_dir, "android_mono_config.gen.cpp"), "w") as cpp:
with open(config_src, "rb") as f:
buf = f.read()
decompr_size = len(buf)
import zlib
# Use maximum zlib compression level to further reduce file size
# (at the cost of initial build times).
buf = zlib.compress(buf, zlib.Z_BEST_COMPRESSION)
compr_size = len(buf)
bytes_seq_str = ""
for i, buf_idx in enumerate(range(compr_size)):
if i > 0:
bytes_seq_str += ", "
bytes_seq_str += str(buf[buf_idx])
cpp.write(
"""/* THIS FILE IS GENERATED DO NOT EDIT */
#include "android_mono_config.h"
#ifdef ANDROID_ENABLED
#include "core/io/compression.h"
namespace {
// config
static const int config_compressed_size = %d;
static const int config_uncompressed_size = %d;
static const unsigned char config_compressed_data[] = { %s };
} // namespace
String get_godot_android_mono_config() {
Vector<uint8_t> data;
data.resize(config_uncompressed_size);
uint8_t* w = data.ptrw();
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Compression::decompress(w, config_uncompressed_size, config_compressed_data,
config_compressed_size, Compression::MODE_DEFLATE);
String s;
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if (s.parse_utf8((const char *)w, data.size())) {
ERR_FAIL_V(String());
}
return s;
}
#endif // ANDROID_ENABLED
"""
% (compr_size, decompr_size, bytes_seq_str)
)