godot/tests/scene/test_path_follow_3d.h

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/**************************************************************************/
/* test_path_follow_3d.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
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/* the following conditions: */
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/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/**************************************************************************/
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#ifndef TEST_PATH_FOLLOW_3D_H
#define TEST_PATH_FOLLOW_3D_H
#include "scene/3d/path_3d.h"
#include "tests/test_macros.h"
namespace TestPathFollow3D {
TEST_CASE("[PathFollow3D] Sampling with progress ratio") {
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const Ref<Curve3D> &curve = memnew(Curve3D());
curve->add_point(Vector3(0, 0, 0));
curve->add_point(Vector3(100, 0, 0));
curve->add_point(Vector3(100, 100, 0));
curve->add_point(Vector3(100, 100, 100));
curve->add_point(Vector3(100, 0, 100));
const Path3D *path = memnew(Path3D);
path->set_curve(curve);
const PathFollow3D *path_follow_3d = memnew(PathFollow3D);
path->add_child(path_follow_3d);
path_follow_3d->set_progress_ratio(0);
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CHECK(path_follow_3d->get_transform().get_origin().is_equal_approx(Vector3(0, 0, 0));
path_follow_3d->set_progress_ratio(0.125);
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CHECK(path_follow_3d->get_transform().get_origin().is_equal_approx(Vector3(50, 0, 0));
path_follow_3d->set_progress_ratio(0.25);
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CHECK(path_follow_3d->get_transform().get_origin().is_equal_approx(Vector3(100, 0, 0);
path_follow_3d->set_progress_ratio(0.375);
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CHECK(path_follow_3d->get_transform().get_origin().is_equal_approx(Vector3(100, 50, 0)));
path_follow_3d->set_progress_ratio(0.5);
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CHECK(path_follow_3d->get_transform().get_origin().is_equal_approx(Vector3(100, 100, 0)));
path_follow_3d->set_progress_ratio(0.625);
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CHECK(path_follow_3d->get_transform().get_origin().is_equal_approx(Vector3(100, 100, 50)));
path_follow_3d->set_progress_ratio(0.75);
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CHECK(path_follow_3d->get_transform().get_origin().is_equal_approx(Vector3(100, 100, 100)));
path_follow_3d->set_progress_ratio(0.875);
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CHECK(path_follow_3d->get_transform().get_origin().is_equal_approx(Vector3(100, 50, 100)));
path_follow_3d->set_progress_ratio(1);
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CHECK(path_follow_3d->get_transform().get_origin().is_equal_approx(Vector3(100, 0, 100)));
memdelete(path);
}
TEST_CASE("[PathFollow3D] Sampling with progress") {
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const Ref<Curve3D> &curve = memnew(Curve3D());
curve->add_point(Vector3(0, 0, 0));
curve->add_point(Vector3(100, 0, 0));
curve->add_point(Vector3(100, 100, 0));
curve->add_point(Vector3(100, 100, 100));
curve->add_point(Vector3(100, 0, 100));
const Path3D *path = memnew(Path3D);
path->set_curve(curve);
const PathFollow3D *path_follow_3d = memnew(PathFollow3D);
path->add_child(path_follow_3d);
path_follow_3d->set_progress(0);
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CHECK(path_follow_3d->get_transform().get_origin().is_equal_approx(Vector3(0, 0, 0));
path_follow_3d->set_progress(50);
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CHECK(path_follow_3d->get_transform().get_origin().is_equal_approx(Vector3(50, 0, 0));
path_follow_3d->set_progress(100);
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CHECK(path_follow_3d->get_transform().get_origin().is_equal_approx(Vector3(100, 0, 0);
path_follow_3d->set_progress(150);
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CHECK(path_follow_3d->get_transform().get_origin().is_equal_approx(Vector3(100, 50, 0)));
path_follow_3d->set_progress(200);
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CHECK(path_follow_3d->get_transform().get_origin().is_equal_approx(Vector3(100, 100, 0)));
path_follow_3d->set_progress(250);
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CHECK(path_follow_3d->get_transform().get_origin().is_equal_approx(Vector3(100, 100, 50)));
path_follow_3d->set_progress(300);
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CHECK(path_follow_3d->get_transform().get_origin().is_equal_approx(Vector3(100, 100, 100)));
path_follow_3d->set_progress(350);
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CHECK(path_follow_3d->get_transform().get_origin().is_equal_approx(Vector3(100, 50, 100)));
path_follow_3d->set_progress(400);
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CHECK(path_follow_3d->get_transform().get_origin().is_equal_approx(Vector3(100, 0, 100)));
memdelete(path);
}
TEST_CASE("[PathFollow3D] Removal of a point in curve") {
const Ref<Curve3D> &curve = memnew(Curve3D());
curve->add_point(Vector3(0, 0, 0));
curve->add_point(Vector3(100, 0, 0));
curve->add_point(Vector3(100, 100, 0));
const Path3D *path = memnew(Path3D);
path->set_curve(curve);
const PathFollow3D *path_follow_3d = memnew(PathFollow3D);
path->add_child(path_follow_3d);
path_follow_3d->set_progress_ratio(0.5);
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CHECK(path_follow_3d->get_transform().get_origin().is_equal_approx(Vector2(100, 0, 0)));
curve->remove_point(1);
CHECK_MESSAGE(
path_follow_3d->get_transform().get_origin().is_equal_approx(Vector2(50, 50, 0)),
"Path follow's position should be updated after removing a point from the curve");
memdelete(path);
}
TEST_CASE("[PathFollow3D] Progress ratio out of range") {
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const Ref<Curve3D> &curve = memnew(Curve3D());
curve->add_point(Vector3(0, 0, 0));
curve->add_point(Vector3(100, 0, 0));
const Path3D *path = memnew(Path3D);
path->set_curve(curve);
const PathFollow3D *path_follow_3d = memnew(PathFollow3D);
path->add_child(path_follow_3d);
path_follow_3d->set_loop(true);
path_follow_3d->set_progress_ratio(-0.3);
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CHECK_MESSAGE(
path_follow_3d->get_progress_ratio() == 0.7,
"Progress Ratio should loop back from the end in the opposite direction");
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path_follow_3d->set_progress_ratio(1.3);
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CHECK_MESSAGE(
path_follow_3d->get_progress_ratio() == 0.3,
"Progress Ratio should loop back from the end in the opposite direction");
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path_follow_3d->set_loop(false);
path_follow_3d->set_progress_ratio(-0.3);
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CHECK_MESSAGE(
path_follow_3d->get_progress_ratio() == 0,
"Progress Ratio should be clamped at 0");
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path_follow_3d->set_progress_ratio(1.3);
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CHECK_MESSAGE(
path_follow_3d->get_progress_ratio() == 1,
"Progress Ratio should be clamped at 1");
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memdelete(path);
}
TEST_CASE("[PathFollow3D] Progress out of range") {
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const Ref<Curve3D> &curve = memnew(Curve3D());
curve->add_point(Vector3(0, 0, 0));
curve->add_point(Vector3(100, 0, 0));
const Path3D *path = memnew(Path3D);
path->set_curve(curve);
const PathFollow3D *path_follow_3d = memnew(PathFollow3D);
path->add_child(path_follow_3d);
path_follow_3d->set_loop(true);
path_follow_3d->set_progress(-50);
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CHECK_MESSAGE(
path_follow_3d->get_progress() == 50,
"Progress should loop back from the end in the opposite direction");
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path_follow_3d->set_progress(150);
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CHECK_MESSAGE(
path_follow_3d->get_progress() == 50,
"Progress should loop back from the end in the opposite direction");
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path_follow_3d->set_loop(false);
path_follow_3d->set_progress(-50);
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CHECK_MESSAGE(
path_follow_3d->get_progress() == 0,
"Progress should be clamped at 0");
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path_follow_3d->set_progress(150);
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CHECK_MESSAGE(
path_follow_3d->get_progress() == 100,
"Progress should be clamped at max value of curve");
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memdelete(path);
}
} // namespace TestPathFollow3D
#endif // TEST_PATH_FOLLOW_3D_H