2016-06-18 12:46:12 +00:00
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/*************************************************************************/
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/* haiku_direct_window.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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2017-08-27 12:16:55 +00:00
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/* https://godotengine.org */
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2016-06-18 12:46:12 +00:00
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/*************************************************************************/
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2020-01-01 10:16:22 +00:00
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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2016-06-18 12:46:12 +00:00
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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2018-01-04 23:50:27 +00:00
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2015-06-11 19:57:41 +00:00
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#ifndef HAIKU_DIRECT_WINDOW_H
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#define HAIKU_DIRECT_WINDOW_H
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2017-03-05 15:44:50 +00:00
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#include <kernel/image.h> // needed for image_id
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2015-06-11 19:57:41 +00:00
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2018-08-11 11:05:48 +00:00
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#include <DirectWindow.h>
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2020-03-04 16:36:09 +00:00
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#include "core/input/input_filter.h"
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2015-07-02 15:41:32 +00:00
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#include "core/os/os.h"
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2015-10-17 12:41:01 +00:00
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2015-06-11 19:57:41 +00:00
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#include "haiku_gl_view.h"
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#define REDRAW_MSG 'rdrw'
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2015-07-02 15:41:32 +00:00
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#define LOCKGL_MSG 'glck'
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#define UNLOCKGL_MSG 'ulck'
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2015-06-11 19:57:41 +00:00
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2017-03-05 15:44:50 +00:00
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class HaikuDirectWindow : public BDirectWindow {
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2015-06-16 18:52:24 +00:00
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private:
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2015-06-18 19:41:33 +00:00
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Point2i last_mouse_position;
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2015-06-16 18:52:24 +00:00
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bool last_mouse_pos_valid;
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uint32 last_buttons_state;
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2015-06-21 19:18:27 +00:00
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uint32 last_key_modifier_state;
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2015-06-18 19:41:33 +00:00
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int last_button_mask;
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2017-03-05 15:44:50 +00:00
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OS::VideoMode *current_video_mode;
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2015-06-16 18:52:24 +00:00
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2017-03-05 15:44:50 +00:00
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MainLoop *main_loop;
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InputDefault *input;
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HaikuGLView *view;
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BMessageRunner *update_runner;
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2015-06-16 18:52:24 +00:00
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2017-03-05 15:44:50 +00:00
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void HandleMouseButton(BMessage *message);
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void HandleMouseMoved(BMessage *message);
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void HandleMouseWheelChanged(BMessage *message);
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void HandleWindowResized(BMessage *message);
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void HandleKeyboardEvent(BMessage *message);
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void HandleKeyboardModifierEvent(BMessage *message);
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2018-08-11 11:05:48 +00:00
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inline void GetKeyModifierState(Ref<InputEventWithModifiers> event, uint32 p_state);
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2015-06-18 19:41:33 +00:00
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inline int GetMouseButtonState(uint32 p_state);
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2015-06-16 18:52:24 +00:00
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2015-06-11 19:57:41 +00:00
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public:
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HaikuDirectWindow(BRect p_frame);
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~HaikuDirectWindow();
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2017-03-05 15:44:50 +00:00
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void SetHaikuGLView(HaikuGLView *p_view);
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2015-06-16 18:52:24 +00:00
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void StartMessageRunner();
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void StopMessageRunner();
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2017-03-05 15:44:50 +00:00
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void SetInput(InputDefault *p_input);
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void SetMainLoop(MainLoop *p_main_loop);
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inline void SetVideoMode(OS::VideoMode *video_mode) { current_video_mode = video_mode; };
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2015-06-11 19:57:41 +00:00
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virtual bool QuitRequested();
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2017-03-05 15:44:50 +00:00
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virtual void DirectConnected(direct_buffer_info *info);
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virtual void MessageReceived(BMessage *message);
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virtual void DispatchMessage(BMessage *message, BHandler *handler);
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2015-06-18 19:41:33 +00:00
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inline Point2i GetLastMousePosition() { return last_mouse_position; };
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inline int GetLastButtonMask() { return last_button_mask; };
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2015-06-11 19:57:41 +00:00
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};
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#endif
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