godot/modules/webrtc/SCsub

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#!/usr/bin/env python
Import("env")
Import("env_modules")
# Thirdparty source files
env_webrtc = env_modules.Clone()
2018-11-20 09:58:56 +00:00
use_gdnative = env_webrtc["module_gdnative_enabled"]
if use_gdnative: # GDNative is retained in Javascript for export compatibility
env_webrtc.Append(CPPDEFINES=["WEBRTC_GDNATIVE_ENABLED"])
env_webrtc.Prepend(CPPPATH=["#modules/gdnative/include/"])
env_webrtc.add_source_files(env.modules_sources, "*.cpp")