godot/tools/SCsub

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Import('env')
env.tool_sources=[]
env.add_source_files(env.tool_sources,"*.cpp")
Export('env')
SConscript('editor/SCsub');
#SConscript('scintilla/SCsub');
SConscript('collada/SCsub');
SConscript('docdump/SCsub');
SConscript('freetype/SCsub');
SConscript('doc/SCsub');
SConscript('pck/SCsub');
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lib = env.Library("tool",env.tool_sources, LIBSUFFIX=env['platform_libsuffix'])
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env.Prepend(LIBS=[lib])