godot/platform/android/audio_driver_opensl.h

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/**************************************************************************/
/* audio_driver_opensl.h */
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/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef AUDIO_DRIVER_OPENSL_H
#define AUDIO_DRIVER_OPENSL_H
#include "core/os/mutex.h"
#include "servers/audio_server.h"
#include <SLES/OpenSLES.h>
#include <SLES/OpenSLES_Android.h>
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class AudioDriverOpenSL : public AudioDriver {
bool active = false;
Mutex mutex;
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enum {
BUFFER_COUNT = 2
};
bool pause = false;
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uint32_t buffer_size = 0;
int16_t *buffers[BUFFER_COUNT] = {};
int32_t *mixdown_buffer = nullptr;
int last_free = 0;
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Vector<int16_t> rec_buffer;
SLPlayItf playItf = nullptr;
SLRecordItf recordItf = nullptr;
SLObjectItf sl = nullptr;
SLEngineItf EngineItf = nullptr;
SLObjectItf OutputMix = nullptr;
SLObjectItf player = nullptr;
SLObjectItf recorder = nullptr;
SLAndroidSimpleBufferQueueItf bufferQueueItf = nullptr;
SLAndroidSimpleBufferQueueItf recordBufferQueueItf = nullptr;
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SLDataSource audioSource;
SLDataFormat_PCM pcm;
SLDataSink audioSink;
SLDataLocator_OutputMix locator_outputmix;
static AudioDriverOpenSL *s_ad;
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void _buffer_callback(
SLAndroidSimpleBufferQueueItf queueItf);
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static void _buffer_callbacks(
SLAndroidSimpleBufferQueueItf queueItf,
void *pContext);
void _record_buffer_callback(
SLAndroidSimpleBufferQueueItf queueItf);
static void _record_buffer_callbacks(
SLAndroidSimpleBufferQueueItf queueItf,
void *pContext);
Error init_input_device();
public:
virtual const char *get_name() const override {
return "Android";
}
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virtual Error init() override;
virtual void start() override;
virtual int get_mix_rate() const override;
virtual SpeakerMode get_speaker_mode() const override;
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virtual void lock() override;
virtual void unlock() override;
virtual void finish() override;
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virtual Error input_start() override;
virtual Error input_stop() override;
void set_pause(bool p_pause);
AudioDriverOpenSL();
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};
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#endif // AUDIO_DRIVER_OPENSL_H