godot/modules/webp/resource_saver_webp.h

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/*************************************************************************/
/* resource_saver_webp.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef RESOURCE_SAVER_WEBP_H
#define RESOURCE_SAVER_WEBP_H
#include "core/io/image.h"
#include "core/io/resource_saver.h"
class ResourceSaverWebP : public ResourceFormatSaver {
public:
static Error save_image(const String &p_path, const Ref<Image> &p_img, const bool p_lossy = false, const float p_quality = 0.75f);
static Vector<uint8_t> save_image_to_buffer(const Ref<Image> &p_img, const bool p_lossy = false, const float p_quality = 0.75f);
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virtual Error save(const Ref<Resource> &p_resource, const String &p_path, uint32_t p_flags = 0);
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virtual bool recognize(const Ref<Resource> &p_resource) const;
virtual void get_recognized_extensions(const Ref<Resource> &p_resource, List<String> *p_extensions) const;
ResourceSaverWebP();
};
#endif // RESOURCE_SAVER_WEBP_H