godot/doc/classes/PhysicsShapeQueryResult.xml

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<?xml version="1.0" encoding="UTF-8" ?>
2019-07-05 09:32:53 +00:00
<class name="PhysicsShapeQueryResult" inherits="Reference" category="Core" version="3.1.2">
<brief_description>
Result of a shape query in Physics2DServer.
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
<method name="get_result_count" qualifiers="const">
<return type="int">
</return>
<description>
</description>
</method>
<method name="get_result_object" qualifiers="const">
<return type="Object">
</return>
<argument index="0" name="idx" type="int">
</argument>
<description>
</description>
</method>
<method name="get_result_object_id" qualifiers="const">
<return type="int">
</return>
<argument index="0" name="idx" type="int">
</argument>
<description>
</description>
</method>
<method name="get_result_object_shape" qualifiers="const">
<return type="int">
</return>
<argument index="0" name="idx" type="int">
</argument>
<description>
</description>
</method>
<method name="get_result_rid" qualifiers="const">
<return type="RID">
</return>
<argument index="0" name="idx" type="int">
</argument>
<description>
</description>
</method>
</methods>
<constants>
</constants>
</class>