2014-02-10 01:10:30 +00:00
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/*************************************************************************/
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/* volume.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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2016-01-01 13:50:53 +00:00
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/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
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2014-02-10 01:10:30 +00:00
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef VOLUME_H
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#define VOLUME_H
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#include "resource.h"
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#if 0
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#include "servers/physics_server.h"
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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class Volume : public Resource {
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OBJ_TYPE( Volume, Resource );
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RID volume;
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protected:
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bool _set(const StringName& p_name, const Variant& p_value);
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bool _get(const StringName& p_name,Variant &r_ret) const;
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void _get_property_list( List<PropertyInfo> *p_list) const;
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static void _bind_methods();
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public:
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enum ShapeType {
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SHAPE_PLANE = PhysicsServer::SHAPE_PLANE, ///< plane:"plane"
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SHAPE_SPHERE = PhysicsServer::SHAPE_SPHERE, ///< float:"radius"
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SHAPE_BOX = PhysicsServer::SHAPE_BOX, ///< vec3:"extents"
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SHAPE_CYLINDER = PhysicsServer::SHAPE_CYLINDER, ///< dict(float:"radius", float:"height"):cylinder
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SHAPE_CAPSULE = PhysicsServer::SHAPE_CAPSULE, ///< dict(float:"radius", float:"height"):capsule
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SHAPE_CONVEX_POLYGON = PhysicsServer::SHAPE_CONVEX_POLYGON, ///< array of planes:"planes"
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SHAPE_CONCAVE_POLYGON = PhysicsServer::SHAPE_CONCAVE_POLYGON, ///< vector3 array:"triangles"
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};
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void add_shape(ShapeType p_shape_type, const Variant& p_data, const Transform& p_transform=Transform ());
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void add_plane_shape(const Plane& p_plane,const Transform& p_transform);
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void add_sphere_shape(float p_radius,const Transform& p_transform);
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void add_box_shape(const Vector3& p_half_extents,const Transform& p_transform);
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void add_cylinder_shape(float p_radius, float p_height,const Transform& p_transform);
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void add_capsule_shape(float p_radius, float p_height,const Transform& p_transform);
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int get_shape_count() const;
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ShapeType get_shape_type(int p_shape) const;
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Transform get_shape_transform(int p_shape) const;
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Variant get_shape(int p_shape) const;
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virtual RID get_rid();
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Volume();
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~Volume();
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};
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VARIANT_ENUM_CAST( Volume::ShapeType );
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#endif
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#endif
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