godot/scene/resources/rectangle_shape_2d.cpp

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/*************************************************************************/
/* rectangle_shape_2d.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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#include "rectangle_shape_2d.h"
#include "servers/physics_server_2d.h"
#include "servers/rendering_server.h"
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void RectangleShape2D::_update_shape() {
PhysicsServer2D::get_singleton()->shape_set_data(get_rid(), size / 2);
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emit_changed();
}
void RectangleShape2D::set_size(const Vector2 &p_size) {
size = p_size;
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_update_shape();
}
Vector2 RectangleShape2D::get_size() const {
return size;
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}
void RectangleShape2D::draw(const RID &p_to_rid, const Color &p_color) {
RenderingServer::get_singleton()->canvas_item_add_rect(p_to_rid, Rect2(-size / 2, size), p_color);
}
Rect2 RectangleShape2D::get_rect() const {
return Rect2(-size / 2, size);
}
real_t RectangleShape2D::get_enclosing_radius() const {
return size.length() / 2;
}
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void RectangleShape2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_size", "size"), &RectangleShape2D::set_size);
ClassDB::bind_method(D_METHOD("get_size"), &RectangleShape2D::get_size);
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size");
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}
RectangleShape2D::RectangleShape2D() :
Shape2D(PhysicsServer2D::get_singleton()->rectangle_shape_create()) {
size = Vector2(20, 20);
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_update_shape();
}