godot/platform/windows/platform_windows_builders.py

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"""Functions used to generate source files during build time
All such functions are invoked in a subprocess on Windows to prevent build flakiness.
"""
import os
from detect import get_mingw_bin_prefix
from detect import try_cmd
from platform_methods import subprocess_main
def make_debug_mingw(target, source, env):
mingw_bin_prefix = get_mingw_bin_prefix(env["mingw_prefix"], env["arch"])
if try_cmd("objcopy --version", env["mingw_prefix"], env["arch"]):
os.system(mingw_bin_prefix + "objcopy --only-keep-debug {0} {0}.debugsymbols".format(target[0]))
else:
os.system("objcopy --only-keep-debug {0} {0}.debugsymbols".format(target[0]))
if try_cmd("strip --version", env["mingw_prefix"], env["arch"]):
os.system(mingw_bin_prefix + "strip --strip-debug --strip-unneeded {0}".format(target[0]))
else:
os.system("strip --strip-debug --strip-unneeded {0}".format(target[0]))
if try_cmd("objcopy --version", env["mingw_prefix"], env["arch"]):
os.system(mingw_bin_prefix + "objcopy --add-gnu-debuglink={0}.debugsymbols {0}".format(target[0]))
else:
os.system("objcopy --add-gnu-debuglink={0}.debugsymbols {0}".format(target[0]))
if __name__ == "__main__":
subprocess_main(globals())