godot/core/io/resource_format_binary.h

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/**************************************************************************/
/* resource_format_binary.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
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#ifndef RESOURCE_FORMAT_BINARY_H
#define RESOURCE_FORMAT_BINARY_H
#include "core/io/file_access.h"
#include "core/io/resource_loader.h"
#include "core/io/resource_saver.h"
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class ResourceLoaderBinary {
bool translation_remapped = false;
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String local_path;
String res_path;
String type;
Ref<Resource> resource;
uint32_t ver_format = 0;
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Ref<FileAccess> f;
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uint64_t importmd_ofs = 0;
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ResourceUID::ID uid = ResourceUID::INVALID_ID;
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Vector<char> str_buf;
List<Ref<Resource>> resource_cache;
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Vector<StringName> string_map;
StringName _get_string();
struct ExtResource {
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String path;
String type;
ResourceUID::ID uid = ResourceUID::INVALID_ID;
Ref<Resource> cache;
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};
bool using_named_scene_ids = false;
bool using_uids = false;
bool use_sub_threads = false;
float *progress = nullptr;
Vector<ExtResource> external_resources;
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struct IntResource {
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String path;
uint64_t offset;
};
Vector<IntResource> internal_resources;
HashMap<String, Ref<Resource>> internal_index_cache;
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String get_unicode_string();
void _advance_padding(uint32_t p_len);
HashMap<String, String> remaps;
Error error = OK;
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ResourceFormatLoader::CacheMode cache_mode = ResourceFormatLoader::CACHE_MODE_REUSE;
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friend class ResourceFormatLoaderBinary;
Error parse_variant(Variant &r_v);
HashMap<String, Ref<Resource>> dependency_cache;
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public:
Ref<Resource> get_resource();
Error load();
void set_translation_remapped(bool p_remapped);
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void set_remaps(const HashMap<String, String> &p_remaps) { remaps = p_remaps; }
void open(Ref<FileAccess> p_f, bool p_no_resources = false, bool p_keep_uuid_paths = false);
String recognize(Ref<FileAccess> p_f);
void get_dependencies(Ref<FileAccess> p_f, List<String> *p_dependencies, bool p_add_types);
void get_classes_used(Ref<FileAccess> p_f, HashSet<StringName> *p_classes);
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ResourceLoaderBinary() {}
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};
class ResourceFormatLoaderBinary : public ResourceFormatLoader {
public:
virtual Ref<Resource> load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE);
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virtual void get_recognized_extensions_for_type(const String &p_type, List<String> *p_extensions) const;
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual bool handles_type(const String &p_type) const;
virtual String get_resource_type(const String &p_path) const;
virtual void get_classes_used(const String &p_path, HashSet<StringName> *r_classes);
virtual ResourceUID::ID get_resource_uid(const String &p_path) const;
virtual void get_dependencies(const String &p_path, List<String> *p_dependencies, bool p_add_types = false);
virtual Error rename_dependencies(const String &p_path, const HashMap<String, String> &p_map);
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};
class ResourceFormatSaverBinaryInstance {
String local_path;
String path;
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bool relative_paths;
bool bundle_resources;
bool skip_editor;
bool big_endian;
bool takeover_paths;
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String magic;
HashSet<Ref<Resource>> resource_set;
struct NonPersistentKey { //for resource properties generated on the fly
Ref<Resource> base;
StringName property;
bool operator<(const NonPersistentKey &p_key) const { return base == p_key.base ? property < p_key.property : base < p_key.base; }
};
RBMap<NonPersistentKey, Ref<Resource>> non_persistent_map;
HashMap<StringName, int> string_map;
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Vector<StringName> strings;
HashMap<Ref<Resource>, int> external_resources;
List<Ref<Resource>> saved_resources;
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struct Property {
int name_idx;
Variant value;
PropertyInfo pi;
};
struct ResourceData {
String type;
List<Property> properties;
};
static void _pad_buffer(Ref<FileAccess> f, int p_bytes);
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void _find_resources(const Variant &p_variant, bool p_main = false);
static void save_unicode_string(Ref<FileAccess> f, const String &p_string, bool p_bit_on_len = false);
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int get_string_index(const String &p_string);
public:
enum {
FORMAT_FLAG_NAMED_SCENE_IDS = 1,
FORMAT_FLAG_UIDS = 2,
FORMAT_FLAG_REAL_T_IS_DOUBLE = 4,
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// Amount of reserved 32-bit fields in resource header
RESERVED_FIELDS = 11
};
Error save(const String &p_path, const Ref<Resource> &p_resource, uint32_t p_flags = 0);
Error set_uid(const String &p_path, ResourceUID::ID p_uid);
static void write_variant(Ref<FileAccess> f, const Variant &p_property, HashMap<Ref<Resource>, int> &resource_map, HashMap<Ref<Resource>, int> &external_resources, HashMap<StringName, int> &string_map, const PropertyInfo &p_hint = PropertyInfo());
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};
class ResourceFormatSaverBinary : public ResourceFormatSaver {
public:
static ResourceFormatSaverBinary *singleton;
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virtual Error save(const Ref<Resource> &p_resource, const String &p_path, uint32_t p_flags = 0);
virtual Error set_uid(const String &p_path, ResourceUID::ID p_uid);
virtual bool recognize(const Ref<Resource> &p_resource) const;
virtual void get_recognized_extensions(const Ref<Resource> &p_resource, List<String> *p_extensions) const;
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ResourceFormatSaverBinary();
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};
#endif // RESOURCE_FORMAT_BINARY_H