godot/doc/classes/ORMMaterial3D.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="ORMMaterial3D" inherits="BaseMaterial3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Physically based rendering (PBR) material that can be applied to 3D objects, can use an ORM texture.
</brief_description>
<description>
ORMMaterial3D's properties are inherited from [BaseMaterial3D]. Unlike [StandardMaterial3D], ORMMaterial3D uses a single texture for ambient occlusion, roughness and metallic maps, known as an ORM texture.
</description>
<tutorials>
<link title="Standard Material 3D and ORM Material 3D">$DOCS_URL/tutorials/3d/standard_material_3d.html</link>
</tutorials>
</class>