godot/doc/classes/ShortCut.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="ShortCut" inherits="Resource" version="3.4">
<brief_description>
A shortcut for binding input.
</brief_description>
<description>
A shortcut for binding input.
Shortcuts are commonly used for interacting with a [Control] element from a [InputEvent].
</description>
<tutorials>
</tutorials>
<methods>
<method name="get_as_text" qualifiers="const">
<return type="String">
</return>
<description>
Returns the shortcut's [InputEvent] as a [String].
</description>
</method>
<method name="is_shortcut" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="event" type="InputEvent">
</argument>
<description>
Returns [code]true[/code] if the shortcut's [InputEvent] equals [code]event[/code].
</description>
</method>
<method name="is_valid" qualifiers="const">
<return type="bool">
</return>
<description>
If [code]true[/code], this shortcut is valid.
</description>
</method>
</methods>
<members>
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<member name="shortcut" type="InputEvent" setter="set_shortcut" getter="get_shortcut">
The shortcut's [InputEvent].
Generally the [InputEvent] is a keyboard key, though it can be any [InputEvent].
</member>
</members>
<constants>
</constants>
</class>