godot/tests/python_build/fixtures/rd_glsl/compute_expected_full.glsl

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/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */
#ifndef COMPUTE_GLSL_GEN_H_RD
#define COMPUTE_GLSL_GEN_H_RD
#include "servers/rendering/renderer_rd/shader_rd.h"
class ComputeShaderRD : public ShaderRD {
public:
ComputeShaderRD() {
static const char _compute_code[] = {
R"<!>(
#version 450
#VERSION_DEFINES
#define BLOCK_SIZE 8
#define M_PI 3.14159265359
void main() {
uint t = BLOCK_SIZE + 1;
}
)<!>"
};
setup(nullptr, nullptr, _compute_code, "ComputeShaderRD");
}
};
#endif