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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "AudioStreamGeneratorPlayback" inherits= "AudioStreamPlaybackResampled" xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation= "../class.xsd" >
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<brief_description >
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Plays back audio generated using [AudioStreamGenerator].
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</brief_description>
<description >
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This class is meant to be used with [AudioStreamGenerator] to play back the generated audio in real-time.
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</description>
<tutorials >
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<link title= "Audio Generator Demo" > https://godotengine.org/asset-library/asset/2759</link>
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<link title= "Godot 3.2 will get new audio features" > https://godotengine.org/article/godot-32-will-get-new-audio-features</link>
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</tutorials>
<methods >
<method name= "can_push_buffer" qualifiers= "const" >
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<return type= "bool" />
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<param index= "0" name= "amount" type= "int" />
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<description >
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Returns [code]true[/code] if a buffer of the size [param amount] can be pushed to the audio sample data buffer without overflowing it, [code]false[/code] otherwise.
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</description>
</method>
<method name= "clear_buffer" >
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<return type= "void" />
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<description >
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Clears the audio sample data buffer.
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</description>
</method>
<method name= "get_frames_available" qualifiers= "const" >
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<return type= "int" />
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<description >
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Returns the number of frames that can be pushed to the audio sample data buffer without overflowing it. If the result is [code]0[/code], the buffer is full.
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</description>
</method>
<method name= "get_skips" qualifiers= "const" >
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<return type= "int" />
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<description >
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Returns the number of times the playback skipped due to a buffer underrun in the audio sample data. This value is reset at the start of the playback.
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</description>
</method>
<method name= "push_buffer" >
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<return type= "bool" />
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<param index= "0" name= "frames" type= "PackedVector2Array" />
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<description >
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Pushes several audio data frames to the buffer. This is usually more efficient than [method push_frame] in C# and compiled languages via GDExtension, but [method push_buffer] may be [i]less[/i] efficient in GDScript.
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</description>
</method>
<method name= "push_frame" >
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<return type= "bool" />
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<param index= "0" name= "frame" type= "Vector2" />
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<description >
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Pushes a single audio data frame to the buffer. This is usually less efficient than [method push_buffer] in C# and compiled languages via GDExtension, but [method push_frame] may be [i]more[/i] efficient in GDScript.
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</description>
</method>
</methods>
</class>