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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "CanvasLayer" inherits= "Node" version= "3.2" >
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<brief_description >
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Canvas drawing layer.
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</brief_description>
<description >
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Canvas drawing layer. [CanvasItem] nodes that are direct or indirect children of a [CanvasLayer] will be drawn in that layer. The layer is a numeric index that defines the draw order. The default 2D scene renders with index 0, so a [CanvasLayer] with index -1 will be drawn below, and one with index 1 will be drawn above. This is very useful for HUDs (in layer 1+ or above), or backgrounds (in layer -1 or below).
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</description>
<tutorials >
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<link title= "Viewport and canvas transforms" > https://docs.godotengine.org/en/3.2/tutorials/2d/2d_transforms.html</link>
<link title= "Canvas layers" > https://docs.godotengine.org/en/3.2/tutorials/2d/canvas_layers.html</link>
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<link title= "2D Dodge The Creeps Demo" > https://godotengine.org/asset-library/asset/515</link>
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</tutorials>
<methods >
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<method name= "get_canvas" qualifiers= "const" >
<return type= "RID" >
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</return>
<description >
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Returns the RID of the canvas used by this layer.
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</description>
</method>
</methods>
<members >
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<member name= "custom_viewport" type= "Node" setter= "set_custom_viewport" getter= "get_custom_viewport" >
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The custom [Viewport] node assigned to the [CanvasLayer]. If [code]null[/code], uses the default viewport instead.
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</member>
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<member name= "follow_viewport_enable" type= "bool" setter= "set_follow_viewport" getter= "is_following_viewport" default= "false" >
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Sets the layer to follow the viewport in order to simulate a pseudo 3D effect.
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</member>
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<member name= "follow_viewport_scale" type= "float" setter= "set_follow_viewport_scale" getter= "get_follow_viewport_scale" default= "1.0" >
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Scales the layer when using [member follow_viewport_enable]. Layers moving into the foreground should have increasing scales, while layers moving into the background should have decreasing scales.
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</member>
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<member name= "layer" type= "int" setter= "set_layer" getter= "get_layer" default= "1" >
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Layer index for draw order. Lower values are drawn first.
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</member>
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<member name= "offset" type= "Vector2" setter= "set_offset" getter= "get_offset" default= "Vector2( 0, 0 )" >
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The layer's base offset.
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</member>
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<member name= "rotation" type= "float" setter= "set_rotation" getter= "get_rotation" default= "0.0" >
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The layer's rotation in radians.
</member>
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<member name= "rotation_degrees" type= "float" setter= "set_rotation_degrees" getter= "get_rotation_degrees" default= "0.0" >
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The layer's rotation in degrees.
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</member>
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<member name= "scale" type= "Vector2" setter= "set_scale" getter= "get_scale" default= "Vector2( 1, 1 )" >
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The layer's scale.
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</member>
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<member name= "transform" type= "Transform2D" setter= "set_transform" getter= "get_transform" default= "Transform2D( 1, 0, 0, 1, 0, 0 )" >
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The layer's transform.
</member>
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</members>
<constants >
</constants>
</class>