godot/doc/classes/GrooveJoint2D.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="GrooveJoint2D" inherits="Joint2D" category="Core" version="3.0-alpha">
<brief_description>
Groove constraint for 2D physics.
</brief_description>
<description>
Groove constraint for 2D physics. This is useful for making a body "slide" through a segment placed in another.
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="get_initial_offset" qualifiers="const">
<return type="float">
</return>
<description>
Set the final offset of the groove on body A.
</description>
</method>
<method name="get_length" qualifiers="const">
<return type="float">
</return>
<description>
Return the length of the groove.
</description>
</method>
<method name="set_initial_offset">
<return type="void">
</return>
<argument index="0" name="offset" type="float">
</argument>
<description>
Set the initial offset of the groove on body A.
</description>
</method>
<method name="set_length">
<return type="void">
</return>
<argument index="0" name="length" type="float">
</argument>
<description>
Set the length of the groove.
</description>
</method>
</methods>
<members>
<member name="initial_offset" type="float" setter="set_initial_offset" getter="get_initial_offset">
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The body B's initial anchor position defined by the joint's origin and a local offset [member initial_offset] along the joint's y axis (along the groove). Default value: [code]25[/code]
</member>
<member name="length" type="float" setter="set_length" getter="get_length">
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The groove's length. The groove is from the joint's origin towards [member length] along the joint's local y axis. Default value: [code]50[/code]
</member>
</members>
<constants>
</constants>
</class>