godot/doc/classes/CapsuleShape.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="CapsuleShape" inherits="Shape" category="Core" version="3.0-alpha">
<brief_description>
Capsule shape for collisions.
</brief_description>
<description>
Capsule shape for collisions.
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="get_height" qualifiers="const">
<return type="float">
</return>
<description>
Return the capsule height.
</description>
</method>
<method name="get_radius" qualifiers="const">
<return type="float">
</return>
<description>
Return the capsule radius.
</description>
</method>
<method name="set_height">
<return type="void">
</return>
<argument index="0" name="height" type="float">
</argument>
<description>
Set the capsule height.
</description>
</method>
<method name="set_radius">
<return type="void">
</return>
<argument index="0" name="radius" type="float">
</argument>
<description>
Set the capsule radius.
</description>
</method>
</methods>
<members>
<member name="height" type="float" setter="set_height" getter="get_height">
The capsule's height.
</member>
<member name="radius" type="float" setter="set_radius" getter="get_radius">
The capsule's radius.
</member>
</members>
<constants>
</constants>
</class>