godot/modules/visual_script/doc_classes/VisualScriptPropertyGet.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptPropertyGet" inherits="VisualScriptNode" category="Core" version="3.0-alpha">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="get_base_path" qualifiers="const">
<return type="NodePath">
</return>
<description>
</description>
</method>
<method name="get_base_script" qualifiers="const">
<return type="String">
</return>
<description>
</description>
</method>
<method name="get_base_type" qualifiers="const">
<return type="String">
</return>
<description>
</description>
</method>
<method name="get_basic_type" qualifiers="const">
<return type="int" enum="Variant.Type">
</return>
<description>
</description>
</method>
<method name="get_call_mode" qualifiers="const">
<return type="int" enum="VisualScriptPropertyGet.CallMode">
</return>
<description>
</description>
</method>
<method name="get_index" qualifiers="const">
<return type="String">
</return>
<description>
</description>
</method>
<method name="get_property" qualifiers="const">
<return type="String">
</return>
<description>
</description>
</method>
<method name="set_base_path">
<return type="void">
</return>
<argument index="0" name="base_path" type="NodePath">
</argument>
<description>
</description>
</method>
<method name="set_base_script">
<return type="void">
</return>
<argument index="0" name="base_script" type="String">
</argument>
<description>
</description>
</method>
<method name="set_base_type">
<return type="void">
</return>
<argument index="0" name="base_type" type="String">
</argument>
<description>
</description>
</method>
<method name="set_basic_type">
<return type="void">
</return>
<argument index="0" name="basic_type" type="int" enum="Variant.Type">
</argument>
<description>
</description>
</method>
<method name="set_call_mode">
<return type="void">
</return>
<argument index="0" name="mode" type="int" enum="VisualScriptPropertyGet.CallMode">
</argument>
<description>
</description>
</method>
<method name="set_index">
<return type="void">
</return>
<argument index="0" name="index" type="String">
</argument>
<description>
</description>
</method>
<method name="set_property">
<return type="void">
</return>
<argument index="0" name="property" type="String">
</argument>
<description>
</description>
</method>
</methods>
<members>
<member name="base_script" type="String" setter="set_base_script" getter="get_base_script">
</member>
<member name="base_type" type="String" setter="set_base_type" getter="get_base_type">
</member>
<member name="basic_type" type="int" setter="set_basic_type" getter="get_basic_type" enum="Variant.Type">
</member>
<member name="index" type="String" setter="set_index" getter="get_index">
</member>
<member name="node_path" type="NodePath" setter="set_base_path" getter="get_base_path">
</member>
<member name="property" type="String" setter="set_property" getter="get_property">
</member>
<member name="set_mode" type="int" setter="set_call_mode" getter="get_call_mode" enum="VisualScriptPropertyGet.CallMode">
</member>
<member name="type_cache" type="int" setter="_set_type_cache" getter="_get_type_cache" enum="Variant.Type">
</member>
</members>
<constants>
<constant name="CALL_MODE_SELF" value="0">
</constant>
<constant name="CALL_MODE_NODE_PATH" value="1">
</constant>
<constant name="CALL_MODE_INSTANCE" value="2">
</constant>
</constants>
</class>