godot/doc/classes/ShaderMaterial.xml

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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="ShaderMaterial" inherits="Material" category="Core" version="3.0.7">
<brief_description>
A material that uses a custom [Shader] program
</brief_description>
<description>
A material that uses a custom [Shader] program to render either items to screen or process particles. You can create multiple materials for the same shader but configure different values for the uniforms defined in the shader.
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="get_shader_param" qualifiers="const">
<return type="Variant">
</return>
<argument index="0" name="param" type="String">
</argument>
<description>
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Returns the current value set for this material of a uniform in the shader
</description>
</method>
<method name="set_shader_param">
<return type="void">
</return>
<argument index="0" name="param" type="String">
</argument>
<argument index="1" name="value" type="Variant">
</argument>
<description>
Changes the value set for this material of a uniform in the shader
</description>
</method>
</methods>
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<members>
<member name="shader" type="Shader" setter="set_shader" getter="get_shader">
The [Shader] program used to render this material
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</member>
</members>
<constants>
</constants>
</class>