2021-05-20 10:49:33 +00:00
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// Copyright 2009-2021 Intel Corporation
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2021-04-20 16:38:09 +00:00
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// SPDX-License-Identifier: Apache-2.0
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#pragma once
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#include "default.h"
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namespace embree
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{
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/* Point query structure for closest point query */
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template<int K>
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struct RTC_ALIGN(16) PointQueryK
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{
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/* Default construction does nothing */
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__forceinline PointQueryK() {}
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/* Constructs a ray from origin, direction, and ray segment. Near
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* has to be smaller than far */
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__forceinline PointQueryK(const Vec3vf<K>& p, const vfloat<K>& radius = inf, const vfloat<K>& time = zero)
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: p(p), time(time), radius(radius) {}
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/* Returns the size of the ray */
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static __forceinline size_t size() { return K; }
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/* Calculates if this is a valid ray that does not cause issues during traversal */
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__forceinline vbool<K> valid() const
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{
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const vbool<K> vx = (abs(p.x) <= vfloat<K>(FLT_LARGE));
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const vbool<K> vy = (abs(p.y) <= vfloat<K>(FLT_LARGE));
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const vbool<K> vz = (abs(p.z) <= vfloat<K>(FLT_LARGE));
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const vbool<K> vn = radius >= vfloat<K>(0);
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const vbool<K> vf = abs(time) < vfloat<K>(inf);
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return vx & vy & vz & vn & vf;
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}
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__forceinline void get(PointQueryK<1>* ray) const;
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__forceinline void get(size_t i, PointQueryK<1>& ray) const;
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__forceinline void set(const PointQueryK<1>* ray);
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__forceinline void set(size_t i, const PointQueryK<1>& ray);
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Vec3vf<K> p; // location of the query point
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vfloat<K> time; // time for motion blur
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vfloat<K> radius; // radius for the point query
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};
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/* Specialization for a single point query */
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template<>
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struct RTC_ALIGN(16) PointQueryK<1>
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{
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/* Default construction does nothing */
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__forceinline PointQueryK() {}
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/* Constructs a ray from origin, direction, and ray segment. Near
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* has to be smaller than far */
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__forceinline PointQueryK(const Vec3fa& p, float radius = inf, float time = zero)
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: p(p), time(time), radius(radius) {}
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/* Calculates if this is a valid ray that does not cause issues during traversal */
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__forceinline bool valid() const {
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return all(le_mask(abs(Vec3fa(p)), Vec3fa(FLT_LARGE)) & le_mask(Vec3fa(0.f), Vec3fa(radius))) && abs(time) < float(inf);
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}
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Vec3f p;
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float time;
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float radius;
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};
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/* Converts point query packet to single point query */
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template<int K>
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__forceinline void PointQueryK<K>::get(PointQueryK<1>* query) const
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{
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for (size_t i = 0; i < K; i++) // FIXME: use SIMD transpose
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{
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query[i].p.x = p.x[i];
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query[i].p.y = p.y[i];
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query[i].p.z = p.z[i];
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query[i].time = time[i];
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query[i].radius = radius[i];
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}
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}
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/* Extracts a single point query out of a point query packet*/
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template<int K>
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__forceinline void PointQueryK<K>::get(size_t i, PointQueryK<1>& query) const
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{
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query.p.x = p.x[i];
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query.p.y = p.y[i];
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query.p.z = p.z[i];
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query.radius = radius[i];
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query.time = time[i];
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}
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/* Converts single point query to point query packet */
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template<int K>
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__forceinline void PointQueryK<K>::set(const PointQueryK<1>* query)
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{
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for (size_t i = 0; i < K; i++)
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{
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p.x[i] = query[i].p.x;
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p.y[i] = query[i].p.y;
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p.z[i] = query[i].p.z;
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radius[i] = query[i].radius;
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time[i] = query[i].time;
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}
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}
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/* inserts a single point query into a point query packet element */
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template<int K>
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__forceinline void PointQueryK<K>::set(size_t i, const PointQueryK<1>& query)
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{
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p.x[i] = query.p.x;
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p.y[i] = query.p.y;
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p.z[i] = query.p.z;
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radius[i] = query.radius;
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time[i] = query.time;
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}
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/* Shortcuts */
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typedef PointQueryK<1> PointQuery;
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typedef PointQueryK<4> PointQuery4;
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typedef PointQueryK<8> PointQuery8;
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typedef PointQueryK<16> PointQuery16;
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struct PointQueryN;
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/* Outputs point query to stream */
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template<int K>
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__forceinline embree_ostream operator <<(embree_ostream cout, const PointQueryK<K>& query)
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{
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cout << "{ " << embree_endl
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<< " p = " << query.p << embree_endl
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<< " r = " << query.radius << embree_endl
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<< " time = " << query.time << embree_endl
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<< "}";
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return cout;
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}
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}
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