godot/doc/classes/AudioStream.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioStream" inherits="Resource" version="3.2">
<brief_description>
Base class for audio streams.
</brief_description>
<description>
Base class for audio streams. Audio streams are used for sound effects and music playback, and support WAV (via [AudioStreamSample]) and OGG (via [AudioStreamOGGVorbis]) file formats.
</description>
<tutorials>
<link title="Audio streams">https://docs.godotengine.org/en/3.2/tutorials/audio/audio_streams.html</link>
<link title="Audio Generator Demo">https://godotengine.org/asset-library/asset/526</link>
<link title="Audio Mic Record Demo">https://godotengine.org/asset-library/asset/527</link>
<link title="Audio Spectrum Demo">https://godotengine.org/asset-library/asset/528</link>
</tutorials>
<methods>
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<method name="get_length" qualifiers="const">
<return type="float">
</return>
<description>
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Returns the length of the audio stream in seconds.
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</description>
</method>
</methods>
<constants>
</constants>
</class>