godot/modules/enet/SCsub

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#!/usr/bin/env python
Import('env')
Import('env_modules')
# Thirdparty source files
env_enet = env_modules.Clone()
if (env["enet"] != "system"): # builtin
thirdparty_dir = "#thirdparty/enet/"
thirdparty_sources = [
"callbacks.c",
"compress.c",
"host.c",
"list.c",
"packet.c",
"peer.c",
"protocol.c",
"unix.c",
"win32.c",
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
env_enet.add_source_files(env.modules_sources, thirdparty_sources)
env_enet.Append(CPPPATH = [thirdparty_dir])
env_enet.add_source_files(env.modules_sources, "*.cpp")