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/*************************************************************************/
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/* xr_interface_extension.h */
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/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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# ifndef XR_INTERFACE_EXTENSION_H
# define XR_INTERFACE_EXTENSION_H
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# include "servers/xr/xr_interface.h"
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class XRInterfaceExtension : public XRInterface {
GDCLASS ( XRInterfaceExtension , XRInterface ) ;
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public :
private :
bool can_add_blits = false ;
Vector < BlitToScreen > blits ;
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protected :
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_THREAD_SAFE_CLASS_
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static void _bind_methods ( ) ;
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public :
/** general interface information **/
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virtual StringName get_name ( ) const override ;
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virtual uint32_t get_capabilities ( ) const override ;
GDVIRTUAL0RC ( StringName , _get_name ) ;
GDVIRTUAL0RC ( uint32_t , _get_capabilities ) ;
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virtual bool is_initialized ( ) const override ;
virtual bool initialize ( ) override ;
virtual void uninitialize ( ) override ;
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GDVIRTUAL0RC ( bool , _is_initialized ) ;
GDVIRTUAL0R ( bool , _initialize ) ;
GDVIRTUAL0 ( _uninitialize ) ;
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/** input and output **/
virtual PackedStringArray get_suggested_tracker_names ( ) const override ; /* return a list of likely/suggested tracker names */
virtual PackedStringArray get_suggested_pose_names ( const StringName & p_tracker_name ) const override ; /* return a list of likely/suggested action names for this tracker */
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virtual TrackingStatus get_tracking_status ( ) const override ;
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virtual void trigger_haptic_pulse ( const String & p_action_name , const StringName & p_tracker_name , double p_frequency , double p_amplitude , double p_duration_sec , double p_delay_sec = 0 ) override ;
GDVIRTUAL0RC ( PackedStringArray , _get_suggested_tracker_names ) ;
GDVIRTUAL1RC ( PackedStringArray , _get_suggested_pose_names , const StringName & ) ;
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GDVIRTUAL0RC ( uint32_t , _get_tracking_status ) ;
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GDVIRTUAL6 ( _trigger_haptic_pulse , const String & , const StringName & , double , double , double , double ) ;
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/** specific to VR **/
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virtual bool supports_play_area_mode ( XRInterface : : PlayAreaMode p_mode ) override ; /* query if this interface supports this play area mode */
virtual XRInterface : : PlayAreaMode get_play_area_mode ( ) const override ; /* get the current play area mode */
virtual bool set_play_area_mode ( XRInterface : : PlayAreaMode p_mode ) override ; /* change the play area mode, note that this should return false if the mode is not available */
virtual PackedVector3Array get_play_area ( ) const override ; /* if available, returns an array of vectors denoting the play area the player can move around in */
GDVIRTUAL1RC ( bool , _supports_play_area_mode , XRInterface : : PlayAreaMode ) ;
GDVIRTUAL0RC ( uint32_t , _get_play_area_mode ) ;
GDVIRTUAL1RC ( bool , _set_play_area_mode , uint32_t ) ;
GDVIRTUAL0RC ( PackedVector3Array , _get_play_area ) ;
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/** specific to AR **/
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virtual bool get_anchor_detection_is_enabled ( ) const override ;
virtual void set_anchor_detection_is_enabled ( bool p_enable ) override ;
virtual int get_camera_feed_id ( ) override ;
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GDVIRTUAL0RC ( bool , _get_anchor_detection_is_enabled ) ;
GDVIRTUAL1 ( _set_anchor_detection_is_enabled , bool ) ;
GDVIRTUAL0RC ( int , _get_camera_feed_id ) ;
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/** rendering and internal **/
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virtual Size2 get_render_target_size ( ) override ;
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virtual uint32_t get_view_count ( ) override ;
virtual Transform3D get_camera_transform ( ) override ;
virtual Transform3D get_transform_for_view ( uint32_t p_view , const Transform3D & p_cam_transform ) override ;
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virtual CameraMatrix get_projection_for_view ( uint32_t p_view , double p_aspect , double p_z_near , double p_z_far ) override ;
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GDVIRTUAL0R ( Size2 , _get_render_target_size ) ;
GDVIRTUAL0R ( uint32_t , _get_view_count ) ;
GDVIRTUAL0R ( Transform3D , _get_camera_transform ) ;
GDVIRTUAL2R ( Transform3D , _get_transform_for_view , uint32_t , const Transform3D & ) ;
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GDVIRTUAL4R ( PackedFloat64Array , _get_projection_for_view , uint32_t , double , double , double ) ;
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void add_blit ( RID p_render_target , Rect2 p_src_rect , Rect2i p_dst_rect , bool p_use_layer = false , uint32_t p_layer = 0 , bool p_apply_lens_distortion = false , Vector2 p_eye_center = Vector2 ( ) , double p_k1 = 0.0 , double p_k2 = 0.0 , double p_upscale = 1.0 , double p_aspect_ratio = 1.0 ) ;
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virtual void process ( ) override ;
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virtual void pre_render ( ) override ;
virtual bool pre_draw_viewport ( RID p_render_target ) override ;
virtual Vector < BlitToScreen > post_draw_viewport ( RID p_render_target , const Rect2 & p_screen_rect ) override ;
virtual void end_frame ( ) override ;
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virtual void notification ( int p_what ) override ;
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GDVIRTUAL0 ( _process ) ;
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GDVIRTUAL0 ( _pre_render ) ;
GDVIRTUAL1R ( bool , _pre_draw_viewport , RID ) ;
GDVIRTUAL2 ( _post_draw_viewport , RID , const Rect2 & ) ;
GDVIRTUAL0 ( _end_frame ) ;
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GDVIRTUAL1 ( _notification , int ) ;
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/* access to some internals we need */
RID get_render_target_texture ( RID p_render_target ) ;
// RID get_render_target_depth(RID p_render_target);
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} ;
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# endif // !XR_INTERFACE_EXTENSION_H