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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "AtlasTexture" inherits= "Texture" category= "Core" version= "3.2" >
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<brief_description >
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Packs multiple small textures in a single, bigger one. Helps to optimize video memory costs and render calls.
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</brief_description>
<description >
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[Texture] resource aimed at managing big textures files that pack multiple smaller textures. Consists of a [Texture], a margin that defines the border width, and a region that defines the actual area of the AtlasTexture.
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</description>
<tutorials >
</tutorials>
<methods >
</methods>
<members >
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<member name= "atlas" type= "Texture" setter= "set_atlas" getter= "get_atlas" >
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The texture that contains the atlas. Can be any [Texture] subtype.
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</member>
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<member name= "filter_clip" type= "bool" setter= "set_filter_clip" getter= "has_filter_clip" default= "false" >
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If [code]true[/code], clips the area outside of the region to avoid bleeding of the surrounding texture pixels.
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</member>
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<member name= "flags" type= "int" setter= "set_flags" getter= "get_flags" override= "true" default= "0" />
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<member name= "margin" type= "Rect2" setter= "set_margin" getter= "get_margin" default= "Rect2( 0, 0, 0, 0 )" >
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The margin around the region. The [Rect2]'s [member Rect2.size] parameter ("w" and "h" in the editor) resizes the texture so it fits within the margin.
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</member>
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<member name= "region" type= "Rect2" setter= "set_region" getter= "get_region" default= "Rect2( 0, 0, 0, 0 )" >
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The AtlasTexture's used region.
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</member>
</members>
<constants >
</constants>
</class>