godot/thirdparty/msdfgen/core/Projection.cpp

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#include "Projection.h"
namespace msdfgen {
Projection::Projection() : scale(1), translate(0) { }
Projection::Projection(const Vector2 &scale, const Vector2 &translate) : scale(scale), translate(translate) { }
Point2 Projection::project(const Point2 &coord) const {
return scale*(coord+translate);
}
Point2 Projection::unproject(const Point2 &coord) const {
return coord/scale-translate;
}
Vector2 Projection::projectVector(const Vector2 &vector) const {
return scale*vector;
}
Vector2 Projection::unprojectVector(const Vector2 &vector) const {
return vector/scale;
}
double Projection::projectX(double x) const {
return scale.x*(x+translate.x);
}
double Projection::projectY(double y) const {
return scale.y*(y+translate.y);
}
double Projection::unprojectX(double x) const {
return x/scale.x-translate.x;
}
double Projection::unprojectY(double y) const {
return y/scale.y-translate.y;
}
}