godot/modules/mono/mono_gd/gd_mono.cpp

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/*************************************************************************/
/* gd_mono.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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#include "gd_mono.h"
#include <mono/metadata/exception.h>
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#include <mono/metadata/mono-config.h>
#include <mono/metadata/mono-debug.h>
#include <mono/metadata/mono-gc.h>
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#include "os/dir_access.h"
#include "os/file_access.h"
#include "os/os.h"
#include "os/thread.h"
#include "project_settings.h"
#include "../csharp_script.h"
#include "../godotsharp_dirs.h"
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#include "../utils/path_utils.h"
#include "gd_mono_class.h"
#include "gd_mono_marshal.h"
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#include "gd_mono_utils.h"
#ifdef TOOLS_ENABLED
#include "../editor/godotsharp_editor.h"
#include "main/main.h"
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#endif
#ifdef MONO_PRINT_HANDLER_ENABLED
void gdmono_MonoPrintCallback(const char *string, mono_bool is_stdout) {
if (is_stdout) {
OS::get_singleton()->print(string);
} else {
OS::get_singleton()->printerr(string);
}
}
#endif
GDMono *GDMono::singleton = NULL;
namespace {
void setup_runtime_main_args() {
CharString execpath = OS::get_singleton()->get_executable_path().utf8();
List<String> cmdline_args = OS::get_singleton()->get_cmdline_args();
List<CharString> cmdline_args_utf8;
Vector<char *> main_args;
main_args.resize(cmdline_args.size() + 1);
main_args.write[0] = execpath.ptrw();
int i = 1;
for (List<String>::Element *E = cmdline_args.front(); E; E = E->next()) {
CharString &stored = cmdline_args_utf8.push_back(E->get().utf8())->get();
main_args.write[i] = stored.ptrw();
i++;
}
mono_runtime_set_main_args(main_args.size(), main_args.ptrw());
}
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#ifdef DEBUG_ENABLED
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static bool _wait_for_debugger_msecs(uint32_t p_msecs) {
do {
if (mono_is_debugger_attached())
return true;
int last_tick = OS::get_singleton()->get_ticks_msec();
OS::get_singleton()->delay_usec((p_msecs < 25 ? p_msecs : 25) * 1000);
int tdiff = OS::get_singleton()->get_ticks_msec() - last_tick;
if (tdiff > p_msecs) {
p_msecs = 0;
} else {
p_msecs -= tdiff;
}
} while (p_msecs > 0);
return mono_is_debugger_attached();
}
void gdmono_debug_init() {
mono_debug_init(MONO_DEBUG_FORMAT_MONO);
int da_port = GLOBAL_DEF("mono/debugger_agent/port", 23685);
bool da_suspend = GLOBAL_DEF("mono/debugger_agent/wait_for_debugger", false);
int da_timeout = GLOBAL_DEF("mono/debugger_agent/wait_timeout", 3000);
#ifdef TOOLS_ENABLED
if (Engine::get_singleton()->is_editor_hint() ||
ProjectSettings::get_singleton()->get_resource_path().empty() ||
Main::is_project_manager()) {
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return;
}
#endif
CharString da_args = String("--debugger-agent=transport=dt_socket,address=127.0.0.1:" + itos(da_port) +
",embedding=1,server=y,suspend=" + (da_suspend ? "y,timeout=" + itos(da_timeout) : "n"))
.utf8();
// --debugger-agent=help
const char *options[] = {
"--soft-breakpoints",
da_args.get_data()
};
mono_jit_parse_options(2, (char **)options);
}
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#endif
} // namespace
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void GDMono::initialize() {
ERR_FAIL_NULL(Engine::get_singleton());
print_verbose("Mono: Initializing module...");
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#ifdef DEBUG_METHODS_ENABLED
_initialize_and_check_api_hashes();
#endif
GDMonoLog::get_singleton()->initialize();
#ifdef MONO_PRINT_HANDLER_ENABLED
mono_trace_set_print_handler(gdmono_MonoPrintCallback);
mono_trace_set_printerr_handler(gdmono_MonoPrintCallback);
#endif
#ifdef WINDOWS_ENABLED
mono_reg_info = MonoRegUtils::find_mono();
CharString assembly_dir;
CharString config_dir;
if (mono_reg_info.assembly_dir.length() && DirAccess::exists(mono_reg_info.assembly_dir)) {
assembly_dir = mono_reg_info.assembly_dir.utf8();
}
if (mono_reg_info.config_dir.length() && DirAccess::exists(mono_reg_info.config_dir)) {
config_dir = mono_reg_info.config_dir.utf8();
}
mono_set_dirs(assembly_dir.length() ? assembly_dir.get_data() : NULL,
config_dir.length() ? config_dir.get_data() : NULL);
#else
mono_set_dirs(NULL, NULL);
#endif
GDMonoAssembly::initialize();
#ifdef DEBUG_ENABLED
gdmono_debug_init();
#endif
mono_config_parse(NULL);
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mono_install_unhandled_exception_hook(&unhandled_exception_hook, NULL);
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root_domain = mono_jit_init_version("GodotEngine.RootDomain", "v4.0.30319");
ERR_EXPLAIN("Mono: Failed to initialize runtime");
ERR_FAIL_NULL(root_domain);
GDMonoUtils::set_main_thread(GDMonoUtils::get_current_thread());
setup_runtime_main_args(); // Required for System.Environment.GetCommandLineArgs
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runtime_initialized = true;
print_verbose("Mono: Runtime initialized");
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// mscorlib assembly MUST be present at initialization
ERR_EXPLAIN("Mono: Failed to load mscorlib assembly");
ERR_FAIL_COND(!_load_corlib_assembly());
#ifdef TOOLS_ENABLED
// The tools domain must be loaded here, before the scripts domain.
// Otherwise domain unload on the scripts domain will hang indefinitely.
ERR_EXPLAIN("Mono: Failed to load tools domain");
ERR_FAIL_COND(_load_tools_domain() != OK);
// TODO move to editor init callback, and do it lazily when required before editor init (e.g.: bindings generation)
ERR_EXPLAIN("Mono: Failed to load Editor Tools assembly");
ERR_FAIL_COND(!_load_editor_tools_assembly());
#endif
ERR_EXPLAIN("Mono: Failed to load scripts domain");
ERR_FAIL_COND(_load_scripts_domain() != OK);
#ifdef DEBUG_ENABLED
bool debugger_attached = _wait_for_debugger_msecs(500);
if (!debugger_attached && OS::get_singleton()->is_stdout_verbose())
print_error("Mono: Debugger wait timeout");
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#endif
_register_internal_calls();
// The following assemblies are not required at initialization
#ifdef MONO_GLUE_ENABLED
if (_load_api_assemblies()) {
if (!core_api_assembly_out_of_sync && !editor_api_assembly_out_of_sync && GDMonoUtils::mono_cache.godot_api_cache_updated) {
// Everything is fine with the api assemblies, load the project assembly
_load_project_assembly();
} else {
#ifdef TOOLS_ENABLED
// The assembly was successfuly loaded, but the full api could not be cached.
// This is most likely an outdated assembly loaded because of an invalid version in the metadata,
// so we invalidate the version in the metadata and unload the script domain.
if (core_api_assembly_out_of_sync) {
ERR_PRINT("The loaded Core API assembly is out of sync");
metadata_set_api_assembly_invalidated(APIAssembly::API_CORE, true);
} else if (!GDMonoUtils::mono_cache.godot_api_cache_updated) {
ERR_PRINT("The loaded Core API assembly is in sync, but the cache update failed");
metadata_set_api_assembly_invalidated(APIAssembly::API_CORE, true);
}
if (editor_api_assembly_out_of_sync) {
ERR_PRINT("The loaded Editor API assembly is out of sync");
metadata_set_api_assembly_invalidated(APIAssembly::API_EDITOR, true);
}
print_line("Mono: Proceeding to unload scripts domain because of invalid API assemblies.");
Error err = _unload_scripts_domain();
if (err != OK) {
WARN_PRINT("Mono: Failed to unload scripts domain");
}
#else
ERR_PRINT("The loaded API assembly is invalid");
CRASH_NOW();
#endif
}
}
#else
print_verbose("Mono: Glue disabled, ignoring script assemblies.");
#endif
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print_verbose("Mono: INITIALIZED");
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}
#ifdef MONO_GLUE_ENABLED
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namespace GodotSharpBindings {
uint64_t get_core_api_hash();
#ifdef TOOLS_ENABLED
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uint64_t get_editor_api_hash();
#endif // TOOLS_ENABLED
uint32_t get_bindings_version();
uint32_t get_cs_glue_version();
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void register_generated_icalls();
} // namespace GodotSharpBindings
#endif
void GDMono::_register_internal_calls() {
#ifdef MONO_GLUE_ENABLED
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GodotSharpBindings::register_generated_icalls();
#endif
#ifdef TOOLS_ENABLED
GodotSharpBuilds::_register_internal_calls();
#endif
}
#ifdef DEBUG_METHODS_ENABLED
void GDMono::_initialize_and_check_api_hashes() {
api_core_hash = ClassDB::get_api_hash(ClassDB::API_CORE);
#ifdef MONO_GLUE_ENABLED
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if (api_core_hash != GodotSharpBindings::get_core_api_hash()) {
ERR_PRINT("Mono: Core API hash mismatch!");
}
#endif
#ifdef TOOLS_ENABLED
api_editor_hash = ClassDB::get_api_hash(ClassDB::API_EDITOR);
#ifdef MONO_GLUE_ENABLED
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if (api_editor_hash != GodotSharpBindings::get_editor_api_hash()) {
ERR_PRINT("Mono: Editor API hash mismatch!");
}
#endif
#endif // TOOLS_ENABLED
}
#endif // DEBUG_METHODS_ENABLED
void GDMono::add_assembly(uint32_t p_domain_id, GDMonoAssembly *p_assembly) {
assemblies[p_domain_id][p_assembly->get_name()] = p_assembly;
}
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GDMonoAssembly **GDMono::get_loaded_assembly(const String &p_name) {
MonoDomain *domain = mono_domain_get();
uint32_t domain_id = domain ? mono_domain_get_id(domain) : 0;
return assemblies[domain_id].getptr(p_name);
}
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bool GDMono::load_assembly(const String &p_name, GDMonoAssembly **r_assembly, bool p_refonly) {
CRASH_COND(!r_assembly);
MonoAssemblyName *aname = mono_assembly_name_new(p_name.utf8());
bool result = load_assembly(p_name, aname, r_assembly, p_refonly);
mono_assembly_name_free(aname);
mono_free(aname);
return result;
}
bool GDMono::load_assembly(const String &p_name, MonoAssemblyName *p_aname, GDMonoAssembly **r_assembly, bool p_refonly) {
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CRASH_COND(!r_assembly);
print_verbose("Mono: Loading assembly " + p_name + (p_refonly ? " (refonly)" : "") + "...");
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MonoImageOpenStatus status = MONO_IMAGE_OK;
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MonoAssembly *assembly = mono_assembly_load_full(p_aname, NULL, &status, p_refonly);
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if (!assembly)
return false;
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ERR_FAIL_COND_V(status != MONO_IMAGE_OK, false);
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uint32_t domain_id = mono_domain_get_id(mono_domain_get());
GDMonoAssembly **stored_assembly = assemblies[domain_id].getptr(p_name);
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ERR_FAIL_COND_V(stored_assembly == NULL, false);
ERR_FAIL_COND_V((*stored_assembly)->get_assembly() != assembly, false);
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*r_assembly = *stored_assembly;
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print_verbose("Mono: Assembly " + p_name + (p_refonly ? " (refonly)" : "") + " loaded from path: " + (*r_assembly)->get_path());
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return true;
}
APIAssembly::Version APIAssembly::Version::get_from_loaded_assembly(GDMonoAssembly *p_api_assembly, APIAssembly::Type p_api_type) {
APIAssembly::Version api_assembly_version;
const char *nativecalls_name = p_api_type == APIAssembly::API_CORE ?
BINDINGS_CLASS_NATIVECALLS :
BINDINGS_CLASS_NATIVECALLS_EDITOR;
GDMonoClass *nativecalls_klass = p_api_assembly->get_class(BINDINGS_NAMESPACE, nativecalls_name);
if (nativecalls_klass) {
GDMonoField *api_hash_field = nativecalls_klass->get_field("godot_api_hash");
if (api_hash_field)
api_assembly_version.godot_api_hash = GDMonoMarshal::unbox<uint64_t>(api_hash_field->get_value(NULL));
GDMonoField *binds_ver_field = nativecalls_klass->get_field("bindings_version");
if (binds_ver_field)
api_assembly_version.bindings_version = GDMonoMarshal::unbox<uint32_t>(binds_ver_field->get_value(NULL));
GDMonoField *cs_glue_ver_field = nativecalls_klass->get_field("cs_glue_version");
if (cs_glue_ver_field)
api_assembly_version.cs_glue_version = GDMonoMarshal::unbox<uint32_t>(cs_glue_ver_field->get_value(NULL));
}
return api_assembly_version;
}
String APIAssembly::to_string(APIAssembly::Type p_type) {
return p_type == APIAssembly::API_CORE ? "API_CORE" : "API_EDITOR";
}
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bool GDMono::_load_corlib_assembly() {
if (corlib_assembly)
return true;
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bool success = load_assembly("mscorlib", &corlib_assembly);
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if (success)
GDMonoUtils::update_corlib_cache();
return success;
}
bool GDMono::_load_core_api_assembly() {
if (core_api_assembly)
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return true;
#ifdef TOOLS_ENABLED
if (metadata_is_api_assembly_invalidated(APIAssembly::API_CORE))
return false;
#endif
bool success = load_assembly(API_ASSEMBLY_NAME, &core_api_assembly);
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if (success) {
#ifdef MONO_GLUE_ENABLED
APIAssembly::Version api_assembly_ver = APIAssembly::Version::get_from_loaded_assembly(core_api_assembly, APIAssembly::API_CORE);
core_api_assembly_out_of_sync = GodotSharpBindings::get_core_api_hash() != api_assembly_ver.godot_api_hash ||
GodotSharpBindings::get_bindings_version() != api_assembly_ver.bindings_version ||
GodotSharpBindings::get_cs_glue_version() != api_assembly_ver.cs_glue_version;
#endif
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GDMonoUtils::update_godot_api_cache();
}
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return success;
}
#ifdef TOOLS_ENABLED
bool GDMono::_load_editor_api_assembly() {
if (editor_api_assembly)
return true;
#ifdef TOOLS_ENABLED
if (metadata_is_api_assembly_invalidated(APIAssembly::API_EDITOR))
return false;
#endif
bool success = load_assembly(EDITOR_API_ASSEMBLY_NAME, &editor_api_assembly);
if (success) {
#ifdef MONO_GLUE_ENABLED
APIAssembly::Version api_assembly_ver = APIAssembly::Version::get_from_loaded_assembly(editor_api_assembly, APIAssembly::API_EDITOR);
editor_api_assembly_out_of_sync = GodotSharpBindings::get_editor_api_hash() != api_assembly_ver.godot_api_hash ||
GodotSharpBindings::get_bindings_version() != api_assembly_ver.bindings_version ||
GodotSharpBindings::get_cs_glue_version() != api_assembly_ver.cs_glue_version;
#endif
}
return success;
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}
#endif
#ifdef TOOLS_ENABLED
bool GDMono::_load_editor_tools_assembly() {
if (editor_tools_assembly)
return true;
_GDMONO_SCOPE_DOMAIN_(tools_domain)
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return load_assembly(EDITOR_TOOLS_ASSEMBLY_NAME, &editor_tools_assembly);
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}
#endif
bool GDMono::_load_project_assembly() {
if (project_assembly)
return true;
String name = ProjectSettings::get_singleton()->get("application/config/name");
if (name.empty()) {
name = "UnnamedProject";
}
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bool success = load_assembly(name, &project_assembly);
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if (success) {
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mono_assembly_set_main(project_assembly->get_assembly());
} else {
if (OS::get_singleton()->is_stdout_verbose())
print_error("Mono: Failed to load project assembly");
}
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return success;
}
bool GDMono::_load_api_assemblies() {
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if (!_load_core_api_assembly()) {
if (OS::get_singleton()->is_stdout_verbose())
print_error("Mono: Failed to load Core API assembly");
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return false;
} else {
#ifdef TOOLS_ENABLED
if (!_load_editor_api_assembly()) {
if (OS::get_singleton()->is_stdout_verbose())
print_error("Mono: Failed to load Editor API assembly");
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return false;
}
#endif
}
return true;
}
#ifdef TOOLS_ENABLED
String GDMono::_get_api_assembly_metadata_path() {
return GodotSharpDirs::get_res_metadata_dir().plus_file("api_assemblies.cfg");
}
void GDMono::metadata_set_api_assembly_invalidated(APIAssembly::Type p_api_type, bool p_invalidated) {
String section = APIAssembly::to_string(p_api_type);
String path = _get_api_assembly_metadata_path();
Ref<ConfigFile> metadata;
metadata.instance();
metadata->load(path);
metadata->set_value(section, "invalidated", p_invalidated);
String assembly_path = GodotSharpDirs::get_res_assemblies_dir()
.plus_file(p_api_type == APIAssembly::API_CORE ?
API_ASSEMBLY_NAME ".dll" :
EDITOR_API_ASSEMBLY_NAME ".dll");
ERR_FAIL_COND(!FileAccess::exists(assembly_path));
uint64_t modified_time = FileAccess::get_modified_time(assembly_path);
metadata->set_value(section, "invalidated_asm_modified_time", String::num_uint64(modified_time));
String dir = path.get_base_dir();
if (!DirAccess::exists(dir)) {
DirAccessRef da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
ERR_FAIL_COND(!da);
Error err = da->make_dir_recursive(ProjectSettings::get_singleton()->globalize_path(dir));
ERR_FAIL_COND(err != OK);
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}
Error save_err = metadata->save(path);
ERR_FAIL_COND(save_err != OK);
}
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bool GDMono::metadata_is_api_assembly_invalidated(APIAssembly::Type p_api_type) {
String section = APIAssembly::to_string(p_api_type);
Ref<ConfigFile> metadata;
metadata.instance();
metadata->load(_get_api_assembly_metadata_path());
String assembly_path = GodotSharpDirs::get_res_assemblies_dir()
.plus_file(p_api_type == APIAssembly::API_CORE ?
API_ASSEMBLY_NAME ".dll" :
EDITOR_API_ASSEMBLY_NAME ".dll");
if (!FileAccess::exists(assembly_path))
return false;
uint64_t modified_time = FileAccess::get_modified_time(assembly_path);
uint64_t stored_modified_time = metadata->get_value(section, "invalidated_asm_modified_time", 0);
return metadata->get_value(section, "invalidated", false) && modified_time <= stored_modified_time;
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}
#endif
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Error GDMono::_load_scripts_domain() {
ERR_FAIL_COND_V(scripts_domain != NULL, ERR_BUG);
print_verbose("Mono: Loading scripts domain...");
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scripts_domain = GDMonoUtils::create_domain("GodotEngine.ScriptsDomain");
ERR_EXPLAIN("Mono: Could not create scripts app domain");
ERR_FAIL_NULL_V(scripts_domain, ERR_CANT_CREATE);
mono_domain_set(scripts_domain, true);
return OK;
}
Error GDMono::_unload_scripts_domain() {
ERR_FAIL_NULL_V(scripts_domain, ERR_BUG);
print_verbose("Mono: Unloading scripts domain...");
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_GodotSharp::get_singleton()->_dispose_callback();
if (mono_domain_get() != root_domain)
mono_domain_set(root_domain, true);
mono_gc_collect(mono_gc_max_generation());
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finalizing_scripts_domain = true;
mono_domain_finalize(scripts_domain, 2000);
finalizing_scripts_domain = false;
mono_gc_collect(mono_gc_max_generation());
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_domain_assemblies_cleanup(mono_domain_get_id(scripts_domain));
core_api_assembly = NULL;
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project_assembly = NULL;
#ifdef TOOLS_ENABLED
editor_api_assembly = NULL;
#endif
core_api_assembly_out_of_sync = false;
editor_api_assembly_out_of_sync = false;
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MonoDomain *domain = scripts_domain;
scripts_domain = NULL;
_GodotSharp::get_singleton()->_dispose_callback();
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MonoException *exc = NULL;
mono_domain_try_unload(domain, (MonoObject **)&exc);
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if (exc) {
ERR_PRINT("Exception thrown when unloading scripts domain");
GDMonoUtils::debug_unhandled_exception(exc);
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return FAILED;
}
return OK;
}
#ifdef TOOLS_ENABLED
Error GDMono::_load_tools_domain() {
ERR_FAIL_COND_V(tools_domain != NULL, ERR_BUG);
print_verbose("Mono: Loading tools domain...");
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tools_domain = GDMonoUtils::create_domain("GodotEngine.ToolsDomain");
ERR_EXPLAIN("Mono: Could not create tools app domain");
ERR_FAIL_NULL_V(tools_domain, ERR_CANT_CREATE);
return OK;
}
#endif
#ifdef TOOLS_ENABLED
Error GDMono::reload_scripts_domain() {
ERR_FAIL_COND_V(!runtime_initialized, ERR_BUG);
if (scripts_domain) {
Error err = _unload_scripts_domain();
if (err != OK) {
ERR_PRINT("Mono: Failed to unload scripts domain");
return err;
}
}
Error err = _load_scripts_domain();
if (err != OK) {
ERR_PRINT("Mono: Failed to load scripts domain");
return err;
}
#ifdef MONO_GLUE_ENABLED
if (!_load_api_assemblies()) {
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return ERR_CANT_OPEN;
}
if (!core_api_assembly_out_of_sync && !editor_api_assembly_out_of_sync && GDMonoUtils::mono_cache.godot_api_cache_updated) {
// Everything is fine with the api assemblies, load the project assembly
_load_project_assembly();
} else {
// The assembly was successfuly loaded, but the full api could not be cached.
// This is most likely an outdated assembly loaded because of an invalid version in the metadata,
// so we invalidate the version in the metadata and unload the script domain.
if (core_api_assembly_out_of_sync) {
metadata_set_api_assembly_invalidated(APIAssembly::API_CORE, true);
} else if (!GDMonoUtils::mono_cache.godot_api_cache_updated) {
ERR_PRINT("Core API assembly is in sync, but the cache update failed");
metadata_set_api_assembly_invalidated(APIAssembly::API_CORE, true);
}
if (editor_api_assembly_out_of_sync) {
metadata_set_api_assembly_invalidated(APIAssembly::API_EDITOR, true);
}
Error err = _unload_scripts_domain();
if (err != OK) {
WARN_PRINT("Mono: Failed to unload scripts domain");
}
return ERR_CANT_RESOLVE;
}
if (!_load_project_assembly())
return ERR_CANT_OPEN;
#else
print_verbose("Mono: Glue disabled, ignoring script assemblies.");
#endif
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return OK;
}
#endif
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Error GDMono::finalize_and_unload_domain(MonoDomain *p_domain) {
CRASH_COND(p_domain == NULL);
String domain_name = mono_domain_get_friendly_name(p_domain);
print_verbose("Mono: Unloading domain `" + domain_name + "`...");
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if (mono_domain_get() != root_domain)
mono_domain_set(root_domain, true);
mono_gc_collect(mono_gc_max_generation());
mono_domain_finalize(p_domain, 2000);
mono_gc_collect(mono_gc_max_generation());
_domain_assemblies_cleanup(mono_domain_get_id(p_domain));
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MonoException *exc = NULL;
mono_domain_try_unload(p_domain, (MonoObject **)&exc);
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if (exc) {
ERR_PRINTS("Exception thrown when unloading domain `" + domain_name + "`");
GDMonoUtils::debug_unhandled_exception(exc);
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return FAILED;
}
return OK;
}
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GDMonoClass *GDMono::get_class(MonoClass *p_raw_class) {
MonoImage *image = mono_class_get_image(p_raw_class);
if (image == corlib_assembly->get_image())
return corlib_assembly->get_class(p_raw_class);
uint32_t domain_id = mono_domain_get_id(mono_domain_get());
HashMap<String, GDMonoAssembly *> &domain_assemblies = assemblies[domain_id];
const String *k = NULL;
while ((k = domain_assemblies.next(k))) {
GDMonoAssembly *assembly = domain_assemblies.get(*k);
if (assembly->get_image() == image) {
GDMonoClass *klass = assembly->get_class(p_raw_class);
if (klass)
return klass;
}
}
return NULL;
}
void GDMono::_domain_assemblies_cleanup(uint32_t p_domain_id) {
HashMap<String, GDMonoAssembly *> &domain_assemblies = assemblies[p_domain_id];
const String *k = NULL;
while ((k = domain_assemblies.next(k))) {
memdelete(domain_assemblies.get(*k));
}
assemblies.erase(p_domain_id);
}
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void GDMono::unhandled_exception_hook(MonoObject *p_exc, void *) {
// This method will be called by the runtime when a thrown exception is not handled.
// It won't be called when we manually treat a thrown exception as unhandled.
// We assume the exception was already printed before calling this hook.
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#ifdef DEBUG_ENABLED
GDMonoUtils::debug_send_unhandled_exception_error((MonoException *)p_exc);
if (ScriptDebugger::get_singleton())
ScriptDebugger::get_singleton()->idle_poll();
#endif
abort();
_UNREACHABLE_();
}
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GDMono::GDMono() {
singleton = this;
gdmono_log = memnew(GDMonoLog);
runtime_initialized = false;
finalizing_scripts_domain = false;
root_domain = NULL;
scripts_domain = NULL;
#ifdef TOOLS_ENABLED
tools_domain = NULL;
#endif
core_api_assembly_out_of_sync = false;
editor_api_assembly_out_of_sync = false;
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corlib_assembly = NULL;
core_api_assembly = NULL;
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project_assembly = NULL;
#ifdef TOOLS_ENABLED
editor_api_assembly = NULL;
editor_tools_assembly = NULL;
#endif
#ifdef DEBUG_METHODS_ENABLED
api_core_hash = 0;
#ifdef TOOLS_ENABLED
api_editor_hash = 0;
#endif
#endif
}
GDMono::~GDMono() {
if (runtime_initialized) {
if (scripts_domain) {
Error err = _unload_scripts_domain();
if (err != OK) {
WARN_PRINT("Mono: Failed to unload scripts domain");
}
}
const uint32_t *k = NULL;
while ((k = assemblies.next(k))) {
HashMap<String, GDMonoAssembly *> &domain_assemblies = assemblies.get(*k);
const String *kk = NULL;
while ((kk = domain_assemblies.next(kk))) {
memdelete(domain_assemblies.get(*kk));
}
}
assemblies.clear();
GDMonoUtils::clear_cache();
print_verbose("Mono: Runtime cleanup...");
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runtime_initialized = false;
mono_jit_cleanup(root_domain);
}
if (gdmono_log)
memdelete(gdmono_log);
singleton = NULL;
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}
_GodotSharp *_GodotSharp::singleton = NULL;
void _GodotSharp::_dispose_object(Object *p_object) {
if (p_object->get_script_instance()) {
CSharpInstance *cs_instance = CAST_CSHARP_INSTANCE(p_object->get_script_instance());
if (cs_instance) {
cs_instance->mono_object_disposed();
return;
}
}
// Unsafe refcount decrement. The managed instance also counts as a reference.
// See: CSharpLanguage::alloc_instance_binding_data(Object *p_object)
if (Object::cast_to<Reference>(p_object)->unreference()) {
memdelete(p_object);
}
}
void _GodotSharp::_dispose_callback() {
#ifndef NO_THREADS
queue_mutex->lock();
#endif
for (List<Object *>::Element *E = obj_delete_queue.front(); E; E = E->next()) {
_dispose_object(E->get());
}
for (List<NodePath *>::Element *E = np_delete_queue.front(); E; E = E->next()) {
memdelete(E->get());
}
for (List<RID *>::Element *E = rid_delete_queue.front(); E; E = E->next()) {
memdelete(E->get());
}
obj_delete_queue.clear();
np_delete_queue.clear();
rid_delete_queue.clear();
queue_empty = true;
#ifndef NO_THREADS
queue_mutex->unlock();
#endif
}
void _GodotSharp::attach_thread() {
GDMonoUtils::attach_current_thread();
}
void _GodotSharp::detach_thread() {
GDMonoUtils::detach_current_thread();
}
bool _GodotSharp::is_finalizing_domain() {
return GDMono::get_singleton()->is_finalizing_scripts_domain();
}
bool _GodotSharp::is_domain_loaded() {
return GDMono::get_singleton()->get_scripts_domain() != NULL;
}
#define ENQUEUE_FOR_DISPOSAL(m_queue, m_inst) \
m_queue.push_back(m_inst); \
if (queue_empty) { \
queue_empty = false; \
if (!is_finalizing_domain()) { /* call_deferred may not be safe here */ \
call_deferred("_dispose_callback"); \
} \
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}
void _GodotSharp::queue_dispose(MonoObject *p_mono_object, Object *p_object) {
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if (GDMonoUtils::is_main_thread() && !GDMono::get_singleton()->is_finalizing_scripts_domain()) {
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_dispose_object(p_object);
} else {
#ifndef NO_THREADS
queue_mutex->lock();
#endif
// This is our last chance to invoke notification predelete (this is being called from the finalizer)
// We must use the MonoObject* passed by the finalizer, because the weak GC handle target returns NULL at this point
CSharpInstance *si = CAST_CSHARP_INSTANCE(p_object->get_script_instance());
if (si) {
si->call_notification_no_check(p_mono_object, Object::NOTIFICATION_PREDELETE);
}
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ENQUEUE_FOR_DISPOSAL(obj_delete_queue, p_object);
#ifndef NO_THREADS
queue_mutex->unlock();
#endif
}
}
void _GodotSharp::queue_dispose(NodePath *p_node_path) {
if (GDMonoUtils::is_main_thread() && !GDMono::get_singleton()->is_finalizing_scripts_domain()) {
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memdelete(p_node_path);
} else {
#ifndef NO_THREADS
queue_mutex->lock();
#endif
ENQUEUE_FOR_DISPOSAL(np_delete_queue, p_node_path);
#ifndef NO_THREADS
queue_mutex->unlock();
#endif
}
}
void _GodotSharp::queue_dispose(RID *p_rid) {
if (GDMonoUtils::is_main_thread() && !GDMono::get_singleton()->is_finalizing_scripts_domain()) {
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memdelete(p_rid);
} else {
#ifndef NO_THREADS
queue_mutex->lock();
#endif
ENQUEUE_FOR_DISPOSAL(rid_delete_queue, p_rid);
#ifndef NO_THREADS
queue_mutex->unlock();
#endif
}
}
void _GodotSharp::_bind_methods() {
ClassDB::bind_method(D_METHOD("attach_thread"), &_GodotSharp::attach_thread);
ClassDB::bind_method(D_METHOD("detach_thread"), &_GodotSharp::detach_thread);
ClassDB::bind_method(D_METHOD("is_finalizing_domain"), &_GodotSharp::is_finalizing_domain);
ClassDB::bind_method(D_METHOD("is_domain_loaded"), &_GodotSharp::is_domain_loaded);
ClassDB::bind_method(D_METHOD("_dispose_callback"), &_GodotSharp::_dispose_callback);
}
_GodotSharp::_GodotSharp() {
singleton = this;
queue_empty = true;
#ifndef NO_THREADS
queue_mutex = Mutex::create();
#endif
}
_GodotSharp::~_GodotSharp() {
singleton = NULL;
if (queue_mutex) {
memdelete(queue_mutex);
}
}