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/*************************************************************************/
/* openxr_vulkan_extension.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* The above copyright notice and this permission notice shall be */
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# ifndef OPENXR_VULKAN_EXTENSION_H
# define OPENXR_VULKAN_EXTENSION_H
# include "core/templates/vector.h"
# include "openxr_extension_wrapper.h"
# include "drivers/vulkan/vulkan_context.h"
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# include "../openxr_api.h"
# include "../util.h"
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// need to include Vulkan so we know of type definitions
# define XR_USE_GRAPHICS_API_VULKAN
# ifdef WINDOWS_ENABLED
// Including windows.h here is absolutely evil, we shouldn't be doing this outside of platform
// however due to the way the openxr headers are put together, we have no choice.
# include <windows.h>
# endif
# ifdef ANDROID_ENABLED
// The jobject type from jni.h is used by openxr_platform.h on Android.
# include <jni.h>
# endif
// include platform dependent structs
# include <openxr/openxr_platform.h>
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class OpenXRVulkanExtension : public OpenXRGraphicsExtensionWrapper , VulkanHooks {
public :
OpenXRVulkanExtension ( OpenXRAPI * p_openxr_api ) ;
virtual ~ OpenXRVulkanExtension ( ) override ;
virtual void on_instance_created ( const XrInstance p_instance ) override ;
virtual void * set_session_create_and_get_next_pointer ( void * p_next_pointer ) override ;
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virtual bool create_vulkan_instance ( const VkInstanceCreateInfo * p_vulkan_create_info , VkInstance * r_instance ) override ;
virtual bool get_physical_device ( VkPhysicalDevice * r_device ) override ;
virtual bool create_vulkan_device ( const VkDeviceCreateInfo * p_device_create_info , VkDevice * r_device ) override ;
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virtual void get_usable_swapchain_formats ( Vector < int64_t > & p_usable_swap_chains ) override ;
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virtual void get_usable_depth_formats ( Vector < int64_t > & p_usable_swap_chains ) override ;
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virtual String get_swapchain_format_name ( int64_t p_swapchain_format ) const override ;
virtual bool get_swapchain_image_data ( XrSwapchain p_swapchain , int64_t p_swapchain_format , uint32_t p_width , uint32_t p_height , uint32_t p_sample_count , uint32_t p_array_size , void * * r_swapchain_graphics_data ) override ;
virtual void cleanup_swapchain_graphics_data ( void * * p_swapchain_graphics_data ) override ;
Implement Vector4, Vector4i, Projection
Implement built-in classes Vector4, Vector4i and Projection.
* Two versions of Vector4 (float and integer).
* A Projection class, which is a 4x4 matrix specialized in projection types.
These types have been requested for a long time, but given they were very corner case they were not added before.
Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity.
**Q**: Why Projection and not Matrix4?
**A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
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virtual bool create_projection_fov ( const XrFovf p_fov , double p_z_near , double p_z_far , Projection & r_camera_matrix ) override ;
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virtual RID get_texture ( void * p_swapchain_graphics_data , int p_image_index ) override ;
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private :
static OpenXRVulkanExtension * singleton ;
static XrGraphicsBindingVulkanKHR graphics_binding_vulkan ; // declaring this as static so we don't need to know its size and we only need it once when creating our session
struct SwapchainGraphicsData {
bool is_multiview ;
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Vector < RID > texture_rids ;
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} ;
bool check_graphics_api_support ( XrVersion p_desired_version ) ;
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VkInstance vulkan_instance = nullptr ;
VkPhysicalDevice vulkan_physical_device = nullptr ;
VkDevice vulkan_device = nullptr ;
uint32_t vulkan_queue_family_index = 0 ;
uint32_t vulkan_queue_index = 0 ;
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EXT_PROTO_XRRESULT_FUNC3 ( xrGetVulkanGraphicsRequirements2KHR , ( XrInstance ) , p_instance , ( XrSystemId ) , p_system_id , ( XrGraphicsRequirementsVulkanKHR * ) , p_graphics_requirements )
EXT_PROTO_XRRESULT_FUNC4 ( xrCreateVulkanInstanceKHR , ( XrInstance ) , p_instance , ( const XrVulkanInstanceCreateInfoKHR * ) , p_create_info , ( VkInstance * ) , r_vulkan_instance , ( VkResult * ) , r_vulkan_result )
EXT_PROTO_XRRESULT_FUNC3 ( xrGetVulkanGraphicsDevice2KHR , ( XrInstance ) , p_instance , ( const XrVulkanGraphicsDeviceGetInfoKHR * ) , p_get_info , ( VkPhysicalDevice * ) , r_vulkan_physical_device )
EXT_PROTO_XRRESULT_FUNC4 ( xrCreateVulkanDeviceKHR , ( XrInstance ) , p_instance , ( const XrVulkanDeviceCreateInfoKHR * ) , p_create_info , ( VkDevice * ) , r_device , ( VkResult * ) , r_result )
EXT_PROTO_XRRESULT_FUNC4 ( xrEnumerateSwapchainImages , ( XrSwapchain ) , p_swapchain , ( uint32_t ) , p_image_capacity_input , ( uint32_t * ) , p_image_count_output , ( XrSwapchainImageBaseHeader * ) , p_images )
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} ;
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# endif // OPENXR_VULKAN_EXTENSION_H