godot/doc/classes/ReferenceRect.xml

24 lines
911 B
XML
Raw Normal View History

<?xml version="1.0" encoding="UTF-8" ?>
2019-04-01 10:33:56 +00:00
<class name="ReferenceRect" inherits="Control" category="Core" version="3.2">
<brief_description>
Reference frame for GUI.
</brief_description>
<description>
A rectangle box that displays only a [member border_color] border color around its rectangle. [ReferenceRect] has no fill [Color].
</description>
<tutorials>
</tutorials>
<methods>
</methods>
2018-08-11 07:37:03 +00:00
<members>
<member name="border_color" type="Color" setter="set_border_color" getter="get_border_color" default="Color( 1, 0, 0, 1 )">
Sets the border [Color] of the [ReferenceRect].
</member>
<member name="editor_only" type="bool" setter="set_editor_only" getter="get_editor_only" default="true">
If set to [code]true[/code], the [ReferenceRect] will only be visible while in editor. Otherwise, [ReferenceRect] will be visible in game.
2018-08-11 07:37:03 +00:00
</member>
</members>
2018-08-20 22:35:30 +00:00
<constants>
</constants>
</class>