2019-06-16 02:45:24 +00:00
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#!/usr/bin/env python
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2020-03-30 06:28:32 +00:00
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Import("env")
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2019-06-16 02:45:24 +00:00
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2020-03-30 06:28:32 +00:00
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if "RD_GLSL" in env["BUILDERS"]:
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env.RD_GLSL("canvas.glsl")
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env.RD_GLSL("canvas_occlusion.glsl")
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2020-04-11 17:43:12 +00:00
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env.RD_GLSL("copy.glsl")
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env.RD_GLSL("copy_to_fb.glsl")
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2020-03-30 06:28:32 +00:00
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env.RD_GLSL("cubemap_roughness.glsl")
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env.RD_GLSL("cubemap_downsampler.glsl")
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env.RD_GLSL("cubemap_filter.glsl")
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env.RD_GLSL("scene_high_end.glsl")
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env.RD_GLSL("sky.glsl")
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env.RD_GLSL("tonemap.glsl")
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2020-04-11 17:43:12 +00:00
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env.RD_GLSL("cube_to_dp.glsl")
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2020-03-30 06:28:32 +00:00
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env.RD_GLSL("giprobe.glsl")
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env.RD_GLSL("giprobe_debug.glsl")
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env.RD_GLSL("giprobe_sdf.glsl")
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env.RD_GLSL("luminance_reduce.glsl")
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env.RD_GLSL("bokeh_dof.glsl")
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env.RD_GLSL("ssao.glsl")
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env.RD_GLSL("ssao_minify.glsl")
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env.RD_GLSL("ssao_blur.glsl")
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env.RD_GLSL("roughness_limiter.glsl")
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2020-04-02 02:24:52 +00:00
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env.RD_GLSL("screen_space_reflection.glsl")
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env.RD_GLSL("screen_space_reflection_filter.glsl")
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env.RD_GLSL("screen_space_reflection_scale.glsl")
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2020-04-04 02:42:26 +00:00
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env.RD_GLSL("subsurface_scattering.glsl")
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2020-04-02 02:24:52 +00:00
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env.RD_GLSL("specular_merge.glsl")
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