godot/doc/classes/InputDefault.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="InputDefault" inherits="Input" version="3.2">
<brief_description>
Default implementation of the [Input] class.
</brief_description>
<description>
Default implementation of the [Input] class, used internally by the editor and games for default input management.
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<constants>
</constants>
</class>