godot/doc/classes/VisualShaderNodeVectorRefract.xml

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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeVectorRefract" inherits="VisualShaderNode" version="3.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
Returns the [Vector3] that points in the direction of refraction. For use within the visual shader graph.
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</brief_description>
<description>
Translated to [code]refract(I, N, eta)[/code] in the shader language, where [code]I[/code] is the incident vector, [code]N[/code] is the normal vector and [code]eta[/code] is the ratio of the indices of the refraction.
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</description>
<tutorials>
</tutorials>
<methods>
</methods>
<constants>
</constants>
</class>