godot/scene/3d/spatial_player.cpp

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/*************************************************************************/
/* spatial_player.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "spatial_player.h"
#include "camera.h"
#include "scene/resources/surface_tool.h"
#include "servers/audio_server.h"
#include "servers/spatial_sound_server.h"
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void SpatialPlayer::_notification(int p_what) {
switch (p_what) {
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case NOTIFICATION_ENTER_WORLD: {
//find the sound space
source_rid = SpatialSoundServer::get_singleton()->source_create(get_world()->get_sound_space());
for (int i = 0; i < PARAM_MAX; i++)
set_param(Param(i), params[i]);
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} break;
case NOTIFICATION_TRANSFORM_CHANGED: {
SpatialSoundServer::get_singleton()->source_set_transform(source_rid, get_global_transform());
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} break;
case NOTIFICATION_EXIT_WORLD: {
if (source_rid.is_valid())
SpatialSoundServer::get_singleton()->free(source_rid);
} break;
}
}
void SpatialPlayer::set_param(Param p_param, float p_value) {
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ERR_FAIL_INDEX(p_param, PARAM_MAX);
params[p_param] = p_value;
if (p_param == PARAM_EMISSION_CONE_DEGREES) {
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update_gizmo();
}
if (source_rid.is_valid())
SpatialSoundServer::get_singleton()->source_set_param(source_rid, (SpatialSoundServer::SourceParam)p_param, p_value);
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}
float SpatialPlayer::get_param(Param p_param) const {
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ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0);
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return params[p_param];
}
bool SpatialPlayer::_can_gizmo_scale() const {
return false;
}
RES SpatialPlayer::_get_gizmo_geometry() const {
Ref<SurfaceTool> surface_tool(memnew(SurfaceTool));
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Ref<FixedMaterial> mat(memnew(FixedMaterial));
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mat->set_parameter(FixedMaterial::PARAM_DIFFUSE, Color(0.0, 0.6, 0.7, 0.05));
mat->set_parameter(FixedMaterial::PARAM_EMISSION, Color(0.5, 0.7, 0.8));
mat->set_blend_mode(Material::BLEND_MODE_ADD);
mat->set_flag(Material::FLAG_DOUBLE_SIDED, true);
// mat->set_hint(Material::HINT_NO_DEPTH_DRAW,true);
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surface_tool->begin(Mesh::PRIMITIVE_TRIANGLES);
surface_tool->set_material(mat);
int sides = 16;
int sections = 24;
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// float len=1;
float deg = Math::deg2rad(params[PARAM_EMISSION_CONE_DEGREES]);
if (deg == 180)
deg = 179.5;
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Vector3 to = Vector3(0, 0, -1);
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for (int j = 0; j < sections; j++) {
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Vector3 p1 = Matrix3(Vector3(1, 0, 0), deg * j / sections).xform(to);
Vector3 p2 = Matrix3(Vector3(1, 0, 0), deg * (j + 1) / sections).xform(to);
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for (int i = 0; i < sides; i++) {
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Vector3 p1r = Matrix3(Vector3(0, 0, 1), Math_PI * 2 * float(i) / sides).xform(p1);
Vector3 p1s = Matrix3(Vector3(0, 0, 1), Math_PI * 2 * float(i + 1) / sides).xform(p1);
Vector3 p2s = Matrix3(Vector3(0, 0, 1), Math_PI * 2 * float(i + 1) / sides).xform(p2);
Vector3 p2r = Matrix3(Vector3(0, 0, 1), Math_PI * 2 * float(i) / sides).xform(p2);
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surface_tool->add_normal(p1r.normalized());
surface_tool->add_vertex(p1r);
surface_tool->add_normal(p1s.normalized());
surface_tool->add_vertex(p1s);
surface_tool->add_normal(p2s.normalized());
surface_tool->add_vertex(p2s);
surface_tool->add_normal(p1r.normalized());
surface_tool->add_vertex(p1r);
surface_tool->add_normal(p2s.normalized());
surface_tool->add_vertex(p2s);
surface_tool->add_normal(p2r.normalized());
surface_tool->add_vertex(p2r);
if (j == sections - 1) {
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surface_tool->add_normal(p2r.normalized());
surface_tool->add_vertex(p2r);
surface_tool->add_normal(p2s.normalized());
surface_tool->add_vertex(p2s);
surface_tool->add_normal(Vector3(0, 0, 1));
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surface_tool->add_vertex(Vector3());
}
}
}
Ref<Mesh> mesh = surface_tool->commit();
Ref<FixedMaterial> mat_speaker(memnew(FixedMaterial));
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mat_speaker->set_parameter(FixedMaterial::PARAM_DIFFUSE, Color(0.3, 0.3, 0.6));
mat_speaker->set_parameter(FixedMaterial::PARAM_SPECULAR, Color(0.5, 0.5, 0.6));
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//mat_speaker->set_blend_mode( Material::BLEND_MODE_MIX);
//mat_speaker->set_flag(Material::FLAG_DOUBLE_SIDED,false);
//mat_speaker->set_flag(Material::FLAG_UNSHADED,true);
surface_tool->begin(Mesh::PRIMITIVE_TRIANGLES);
surface_tool->set_material(mat_speaker);
// float radius=1;
const int speaker_points = 8;
Vector3 speaker[speaker_points] = {
Vector3(0, 0, 1) * 0.15,
Vector3(1, 1, 1) * 0.15,
Vector3(1, 1, 0) * 0.15,
Vector3(2, 2, -1) * 0.15,
Vector3(1, 1, -1) * 0.15,
Vector3(0.8, 0.8, -1.2) * 0.15,
Vector3(0.5, 0.5, -1.4) * 0.15,
Vector3(0.0, 0.0, -1.6) * 0.15
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};
int speaker_sides = 10;
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for (int i = 0; i < speaker_sides; i++) {
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Matrix3 ma(Vector3(0, 0, 1), Math_PI * 2 * float(i) / speaker_sides);
Matrix3 mb(Vector3(0, 0, 1), Math_PI * 2 * float(i + 1) / speaker_sides);
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for (int j = 0; j < speaker_points - 1; j++) {
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Vector3 points[4] = {
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ma.xform(speaker[j]),
mb.xform(speaker[j]),
mb.xform(speaker[j + 1]),
ma.xform(speaker[j + 1]),
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};
Vector3 n = -Plane(points[0], points[1], points[2]).normal;
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surface_tool->add_normal(n);
surface_tool->add_vertex(points[0]);
surface_tool->add_normal(n);
surface_tool->add_vertex(points[2]);
surface_tool->add_normal(n);
surface_tool->add_vertex(points[1]);
surface_tool->add_normal(n);
surface_tool->add_vertex(points[0]);
surface_tool->add_normal(n);
surface_tool->add_vertex(points[3]);
surface_tool->add_normal(n);
surface_tool->add_vertex(points[2]);
}
}
return surface_tool->commit(mesh);
}
void SpatialPlayer::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_param", "param", "value"), &SpatialPlayer::set_param);
ObjectTypeDB::bind_method(_MD("get_param", "param"), &SpatialPlayer::get_param);
BIND_CONSTANT(PARAM_VOLUME_DB);
BIND_CONSTANT(PARAM_PITCH_SCALE);
BIND_CONSTANT(PARAM_ATTENUATION_MIN_DISTANCE);
BIND_CONSTANT(PARAM_ATTENUATION_MAX_DISTANCE);
BIND_CONSTANT(PARAM_ATTENUATION_DISTANCE_EXP);
BIND_CONSTANT(PARAM_EMISSION_CONE_DEGREES);
BIND_CONSTANT(PARAM_EMISSION_CONE_ATTENUATION_DB);
BIND_CONSTANT(PARAM_MAX);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "params/volume_db", PROPERTY_HINT_RANGE, "-80,24,0.01"), _SCS("set_param"), _SCS("get_param"), PARAM_VOLUME_DB);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "params/pitch_scale", PROPERTY_HINT_RANGE, "0.001,32,0.001"), _SCS("set_param"), _SCS("get_param"), PARAM_PITCH_SCALE);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "params/attenuation/min_distance", PROPERTY_HINT_RANGE, "0.01,4096,0.01"), _SCS("set_param"), _SCS("get_param"), PARAM_ATTENUATION_MIN_DISTANCE);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "params/attenuation/max_distance", PROPERTY_HINT_RANGE, "0.01,4096,0.01"), _SCS("set_param"), _SCS("get_param"), PARAM_ATTENUATION_MAX_DISTANCE);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "params/attenuation/distance_exp", PROPERTY_HINT_EXP_EASING, "attenuation"), _SCS("set_param"), _SCS("get_param"), PARAM_ATTENUATION_DISTANCE_EXP);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "params/emission_cone/degrees", PROPERTY_HINT_RANGE, "0,180,0.01"), _SCS("set_param"), _SCS("get_param"), PARAM_EMISSION_CONE_DEGREES);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "params/emission_cone/attenuation_db", PROPERTY_HINT_RANGE, "-80,24,0.01"), _SCS("set_param"), _SCS("get_param"), PARAM_EMISSION_CONE_ATTENUATION_DB);
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}
SpatialPlayer::SpatialPlayer() {
params[PARAM_VOLUME_DB] = 0.0;
params[PARAM_PITCH_SCALE] = 1.0;
params[PARAM_ATTENUATION_MIN_DISTANCE] = 1;
params[PARAM_ATTENUATION_MAX_DISTANCE] = 100;
params[PARAM_ATTENUATION_DISTANCE_EXP] = 1.0; //linear (and not really good)
params[PARAM_EMISSION_CONE_DEGREES] = 180.0; //cone disabled
params[PARAM_EMISSION_CONE_ATTENUATION_DB] = -6.0; //minus 6 db attenuation
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}
SpatialPlayer::~SpatialPlayer() {
}