116 lines
2.9 KiB
Plaintext
116 lines
2.9 KiB
Plaintext
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[gd_scene load_steps=6 format=1]
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[ext_resource path="res://bullet.gd" type="Script" id=1]
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[ext_resource path="res://bullet.png" type="Texture" id=2]
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[sub_resource type="CircleShape2D" id=1]
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custom_solver_bias = 0.0
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radius = 10.0
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[sub_resource type="ColorRamp" id=2]
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offsets = FloatArray( 0, 1 )
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colors = ColorArray( 1, 1, 1, 1, 1, 0, 0, 0 )
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[sub_resource type="Animation" id=3]
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length = 1.5
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loop = false
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step = 0.0
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tracks/0/type = "value"
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tracks/0/path = NodePath("particles:config/emitting")
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tracks/0/interp = 1
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tracks/0/keys = { "cont":false, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ false ] }
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tracks/1/type = "value"
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tracks/1/path = NodePath("sprite:visibility/self_opacity")
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tracks/1/interp = 1
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tracks/1/keys = { "cont":true, "times":FloatArray( 0, 1.00394 ), "transitions":FloatArray( 1, 1 ), "values":[ 1.0, 0.0 ] }
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tracks/2/type = "method"
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tracks/2/path = NodePath(".")
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tracks/2/interp = 1
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tracks/2/keys = { "times":FloatArray( 1.31 ), "transitions":FloatArray( 1 ), "values":[ { "args":[ ], "method":"queue_free" } ] }
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[node name="bullet" type="RigidBody2D"]
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input/pickable = false
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shapes/0/shape = SubResource( 1 )
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shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
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shapes/0/trigger = false
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collision/layers = 1
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collision/mask = 1
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mode = 0
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mass = 1.0
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friction = 1.0
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bounce = 0.0
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gravity_scale = 1.0
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custom_integrator = false
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continuous_cd = 2
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contacts_reported = 0
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contact_monitor = false
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sleeping = false
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can_sleep = true
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velocity/linear = Vector2( 0, 0 )
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velocity/angular = 0.0
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damp_override/linear = -1.0
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damp_override/angular = -1.0
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script/script = ExtResource( 1 )
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[node name="particles" type="Particles2D" parent="."]
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visibility/opacity = 0.559322
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visibility/blend_mode = 1
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config/amount = 24
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config/lifetime = 0.1
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config/local_space = false
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config/texture = ExtResource( 2 )
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params/direction = 0.0
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params/spread = 10.0
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params/linear_velocity = 0.0
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params/spin_velocity = 0.0
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params/orbit_velocity = 0.0
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params/gravity_direction = 0.0
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params/gravity_strength = 0.0
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params/radial_accel = 0.0
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params/tangential_accel = 0.0
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params/damping = 0.0
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params/initial_angle = 0.0
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params/initial_size = 1.0
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params/final_size = 0.0
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params/hue_variation = 0.0
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params/anim_speed_scale = 1.0
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params/anim_initial_pos = 0.0
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color/color_ramp = SubResource( 2 )
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[node name="sprite" type="Sprite" parent="."]
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texture = ExtResource( 2 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource( 1 )
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trigger = false
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_update_shape_index = -1
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[node name="Timer" type="Timer" parent="."]
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process_mode = 1
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wait_time = 1.0
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one_shot = true
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autostart = false
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[node name="anim" type="AnimationPlayer" parent="."]
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playback/process_mode = 1
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playback/default_blend_time = 0.0
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root/root = NodePath("..")
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anims/shutdown = SubResource( 3 )
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playback/active = true
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playback/speed = 1.0
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blend_times = [ ]
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autoplay = ""
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[connection signal="timeout" from="Timer" to="." method="disable"]
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