godot/demos/2d/platformer/bullet.tscn

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[gd_scene load_steps=6 format=1]
[ext_resource path="res://bullet.gd" type="Script" id=1]
[ext_resource path="res://bullet.png" type="Texture" id=2]
[sub_resource type="CircleShape2D" id=1]
custom_solver_bias = 0.0
radius = 10.0
[sub_resource type="ColorRamp" id=2]
offsets = FloatArray( 0, 1 )
colors = ColorArray( 1, 1, 1, 1, 1, 0, 0, 0 )
[sub_resource type="Animation" id=3]
length = 1.5
loop = false
step = 0.0
tracks/0/type = "value"
tracks/0/path = NodePath("particles:config/emitting")
tracks/0/interp = 1
tracks/0/keys = { "cont":false, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ false ] }
tracks/1/type = "value"
tracks/1/path = NodePath("sprite:visibility/self_opacity")
tracks/1/interp = 1
tracks/1/keys = { "cont":true, "times":FloatArray( 0, 1.00394 ), "transitions":FloatArray( 1, 1 ), "values":[ 1.0, 0.0 ] }
tracks/2/type = "method"
tracks/2/path = NodePath(".")
tracks/2/interp = 1
tracks/2/keys = { "times":FloatArray( 1.31 ), "transitions":FloatArray( 1 ), "values":[ { "args":[ ], "method":"queue_free" } ] }
[node name="bullet" type="RigidBody2D"]
input/pickable = false
shapes/0/shape = SubResource( 1 )
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/0/trigger = false
collision/layers = 1
collision/mask = 1
mode = 0
mass = 1.0
friction = 1.0
bounce = 0.0
gravity_scale = 1.0
custom_integrator = false
continuous_cd = 2
contacts_reported = 0
contact_monitor = false
sleeping = false
can_sleep = true
velocity/linear = Vector2( 0, 0 )
velocity/angular = 0.0
damp_override/linear = -1.0
damp_override/angular = -1.0
script/script = ExtResource( 1 )
[node name="particles" type="Particles2D" parent="."]
visibility/opacity = 0.559322
visibility/blend_mode = 1
config/amount = 24
config/lifetime = 0.1
config/local_space = false
config/texture = ExtResource( 2 )
params/direction = 0.0
params/spread = 10.0
params/linear_velocity = 0.0
params/spin_velocity = 0.0
params/orbit_velocity = 0.0
params/gravity_direction = 0.0
params/gravity_strength = 0.0
params/radial_accel = 0.0
params/tangential_accel = 0.0
params/damping = 0.0
params/initial_angle = 0.0
params/initial_size = 1.0
params/final_size = 0.0
params/hue_variation = 0.0
params/anim_speed_scale = 1.0
params/anim_initial_pos = 0.0
color/color_ramp = SubResource( 2 )
[node name="sprite" type="Sprite" parent="."]
texture = ExtResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 1 )
trigger = false
_update_shape_index = -1
[node name="Timer" type="Timer" parent="."]
process_mode = 1
wait_time = 1.0
one_shot = true
autostart = false
[node name="anim" type="AnimationPlayer" parent="."]
playback/process_mode = 1
playback/default_blend_time = 0.0
root/root = NodePath("..")
anims/shutdown = SubResource( 3 )
playback/active = true
playback/speed = 1.0
blend_times = [ ]
autoplay = ""
[connection signal="timeout" from="Timer" to="." method="disable"]