godot/demos/misc/window_management/engine.cfg

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[application]
name="Window Management"
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main_scene="res://window_management.scn"
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icon="res://icon.png"
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[display]
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fullscreen=false
resizable=true
width=800
height=600
[input]
move_forward=[key(W)]
move_backwards=[key(S)]
move_left=[key(A)]
move_right=[key(D)]