godot/thirdparty/assimp/code/PostProcessing/RemoveRedundantMaterials.h

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/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2019, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** @file RemoveRedundantMaterials.h
* @brief Defines a post processing step to remove redundant materials
*/
#ifndef AI_REMOVEREDUNDANTMATERIALS_H_INC
#define AI_REMOVEREDUNDANTMATERIALS_H_INC
#include "Common/BaseProcess.h"
#include <assimp/mesh.h>
class RemoveRedundantMatsTest;
namespace Assimp {
// ---------------------------------------------------------------------------
/** RemoveRedundantMatsProcess: Post-processing step to remove redundant
* materials from the imported scene.
*/
class ASSIMP_API RemoveRedundantMatsProcess : public BaseProcess {
public:
/// The default class constructor.
RemoveRedundantMatsProcess();
/// The class destructor.
~RemoveRedundantMatsProcess();
// -------------------------------------------------------------------
// Check whether step is active
bool IsActive( unsigned int pFlags) const;
// -------------------------------------------------------------------
// Execute step on a given scene
void Execute( aiScene* pScene);
// -------------------------------------------------------------------
// Setup import settings
void SetupProperties(const Importer* pImp);
// -------------------------------------------------------------------
/** @brief Set list of fixed (inmutable) materials
* @param fixed See #AI_CONFIG_PP_RRM_EXCLUDE_LIST
*/
void SetFixedMaterialsString(const std::string& fixed = "") {
mConfigFixedMaterials = fixed;
}
// -------------------------------------------------------------------
/** @brief Get list of fixed (inmutable) materials
* @return See #AI_CONFIG_PP_RRM_EXCLUDE_LIST
*/
const std::string& GetFixedMaterialsString() const {
return mConfigFixedMaterials;
}
private:
//! Configuration option: list of all fixed materials
std::string mConfigFixedMaterials;
};
} // end of namespace Assimp
#endif // !!AI_REMOVEREDUNDANTMATERIALS_H_INC