2017-09-12 20:42:36 +00:00
<?xml version="1.0" encoding="UTF-8" ?>
2020-02-01 01:03:48 +00:00
<class name= "PhysicsBody2D" inherits= "CollisionObject2D" version= "4.0" >
2017-09-12 20:42:36 +00:00
<brief_description >
2017-09-17 06:47:20 +00:00
Base class for all objects affected by physics in 2D space.
2017-09-12 20:42:36 +00:00
</brief_description>
<description >
PhysicsBody2D is an abstract base class for implementing a physics body. All *Body2D types inherit from it.
</description>
<tutorials >
2020-08-05 12:43:40 +00:00
<link title= "Physics introduction" > https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html</link>
2017-09-12 20:42:36 +00:00
</tutorials>
<methods >
<method name= "add_collision_exception_with" >
2021-07-30 13:28:05 +00:00
<return type= "void" />
<argument index= "0" name= "body" type= "Node" />
2017-09-12 20:42:36 +00:00
<description >
2017-09-17 06:47:20 +00:00
Adds a body to the list of bodies that this body can't collide with.
2017-09-12 20:42:36 +00:00
</description>
</method>
2018-10-24 19:32:55 +00:00
<method name= "get_collision_exceptions" >
2021-07-30 13:28:05 +00:00
<return type= "PhysicsBody2D[]" />
2018-10-24 19:32:55 +00:00
<description >
Returns an array of nodes that were added as collision exceptions for this body.
</description>
</method>
2021-05-20 01:14:33 +00:00
<method name= "move_and_collide" >
2021-07-30 13:28:05 +00:00
<return type= "KinematicCollision2D" />
<argument index= "0" name= "rel_vec" type= "Vector2" />
<argument index= "1" name= "infinite_inertia" type= "bool" default= "true" />
<argument index= "2" name= "exclude_raycast_shapes" type= "bool" default= "true" />
<argument index= "3" name= "test_only" type= "bool" default= "false" />
<argument index= "4" name= "safe_margin" type= "float" default= "0.08" />
2021-05-20 01:14:33 +00:00
<description >
Moves the body along the vector [code]rel_vec[/code]. The body will stop if it collides. Returns a [KinematicCollision2D], which contains information about the collision.
If [code]test_only[/code] is [code]true[/code], the body does not move but the would-be collision information is given.
2021-06-02 02:11:56 +00:00
[code]safe_margin[/code] is the extra margin used for collision recovery (see [member CharacterBody2D.collision/safe_margin] for more details).
2021-05-20 01:14:33 +00:00
</description>
</method>
2017-09-12 20:42:36 +00:00
<method name= "remove_collision_exception_with" >
2021-07-30 13:28:05 +00:00
<return type= "void" />
<argument index= "0" name= "body" type= "Node" />
2017-09-12 20:42:36 +00:00
<description >
2017-09-17 06:47:20 +00:00
Removes a body from the list of bodies that this body can't collide with.
2017-09-12 20:42:36 +00:00
</description>
</method>
2021-05-20 01:14:33 +00:00
<method name= "test_move" >
2021-07-30 13:28:05 +00:00
<return type= "bool" />
<argument index= "0" name= "from" type= "Transform2D" />
<argument index= "1" name= "rel_vec" type= "Vector2" />
<argument index= "2" name= "infinite_inertia" type= "bool" default= "true" />
<argument index= "3" name= "exclude_raycast_shapes" type= "bool" default= "true" />
<argument index= "4" name= "collision" type= "KinematicCollision2D" default= "null" />
<argument index= "5" name= "safe_margin" type= "float" default= "0.08" />
2021-05-20 01:14:33 +00:00
<description >
Checks for collisions without moving the body. Virtually sets the node's position, scale and rotation to that of the given [Transform2D], then tries to move the body along the vector [code]rel_vec[/code]. Returns [code]true[/code] if a collision would occur.
[code]collision[/code] is an optional object of type [KinematicCollision2D], which contains additional information about the collision (should there be one).
2021-06-02 02:11:56 +00:00
[code]safe_margin[/code] is the extra margin used for collision recovery (see [member CharacterBody2D.collision/safe_margin] for more details).
2021-05-20 01:14:33 +00:00
</description>
</method>
2017-09-12 20:42:36 +00:00
</methods>
<members >
2019-09-24 11:34:03 +00:00
<member name= "input_pickable" type= "bool" setter= "set_pickable" getter= "is_pickable" override= "true" default= "false" />
2017-09-12 20:42:36 +00:00
</members>
<constants >
</constants>
</class>