godot/core/io/file_access_memory.h

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2014-02-10 01:10:30 +00:00
/*************************************************************************/
/* file_access_memory.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef FILE_ACCESS_MEMORY_H
#define FILE_ACCESS_MEMORY_H
#include "os/file_access.h"
class FileAccessMemory : public FileAccess {
uint8_t* data;
int length;
mutable int pos;
static FileAccess* create();
public:
static void register_file(String p_name, Vector<uint8_t> p_data);
static void cleanup();
virtual Error _open(const String& p_path, int p_mode_flags); ///< open a file
virtual void close(); ///< close a file
virtual bool is_open() const; ///< true when file is open
virtual void seek(size_t p_position); ///< seek to a given position
virtual void seek_end(int64_t p_position); ///< seek from the end of file
virtual size_t get_pos() const; ///< get position in the file
virtual size_t get_len() const; ///< get size of the file
virtual bool eof_reached() const; ///< reading passed EOF
virtual uint8_t get_8() const; ///< get a byte
virtual int get_buffer(uint8_t *p_dst,int p_length) const; ///< get an array of bytes
virtual Error get_error() const; ///< get last error
virtual void store_8(uint8_t p_dest); ///< store a byte
virtual void store_buffer(const uint8_t *p_src,int p_length); ///< store an array of bytes
virtual bool file_exists(const String& p_name); ///< return true if a file exists
virtual uint64_t _get_modified_time(const String& p_file) { return 0; }
FileAccessMemory();
};
#endif // FILE_ACCESS_MEMORY_H