godot/thirdparty/icu4c/common/locmap.h

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// © 2016 and later: Unicode, Inc. and others.
// License & terms of use: http://www.unicode.org/copyright.html
/*
******************************************************************************
*
* Copyright (C) 1996-2013, International Business Machines
* Corporation and others. All Rights Reserved.
*
******************************************************************************
*
* File locmap.h : Locale Mapping Classes
*
*
* Created by: Helena Shih
*
* Modification History:
*
* Date Name Description
* 3/11/97 aliu Added setId().
* 4/20/99 Madhu Added T_convertToPosix()
* 09/18/00 george Removed the memory leaks.
* 08/23/01 george Convert to C
*============================================================================
*/
#ifndef LOCMAP_H
#define LOCMAP_H
#include "unicode/utypes.h"
#define LANGUAGE_LCID(hostID) (uint16_t)(0x03FF & hostID)
U_CAPI int32_t uprv_convertToPosix(uint32_t hostid, char* posixID, int32_t posixIDCapacity, UErrorCode* status);
/* Don't call these functions directly. Use uloc_getLCID instead. */
U_CAPI uint32_t uprv_convertToLCIDPlatform(const char* localeID, UErrorCode* status); // Leverage platform conversion if possible
U_CAPI uint32_t uprv_convertToLCID(const char* langID, const char* posixID, UErrorCode* status);
#endif /* LOCMAP_H */