godot/doc/classes/VisualShaderNodeTransformConstant.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeTransformConstant" inherits="VisualShaderNodeConstant" version="4.0">
<brief_description>
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A [Transform3D] constant for use within the visual shader graph.
</brief_description>
<description>
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A constant [Transform3D], which can be used as an input node.
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
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<member name="constant" type="Transform3D" setter="set_constant" getter="get_constant" default="Transform3D( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )">
A [Transform3D] constant which represents the state of this node.
</member>
</members>
<constants>
</constants>
</class>