godot/thirdparty/zstd/common/compiler.h

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/*
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* Copyright (c) 2016-2020, Yann Collet, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under both the BSD-style license (found in the
* LICENSE file in the root directory of this source tree) and the GPLv2 (found
* in the COPYING file in the root directory of this source tree).
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* You may select, at your option, one of the above-listed licenses.
*/
#ifndef ZSTD_COMPILER_H
#define ZSTD_COMPILER_H
/*-*******************************************************
* Compiler specifics
*********************************************************/
/* force inlining */
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#if !defined(ZSTD_NO_INLINE)
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#if (defined(__GNUC__) && !defined(__STRICT_ANSI__)) || defined(__cplusplus) || defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L /* C99 */
# define INLINE_KEYWORD inline
#else
# define INLINE_KEYWORD
#endif
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#if defined(__GNUC__) || defined(__ICCARM__)
# define FORCE_INLINE_ATTR __attribute__((always_inline))
#elif defined(_MSC_VER)
# define FORCE_INLINE_ATTR __forceinline
#else
# define FORCE_INLINE_ATTR
#endif
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#else
#define INLINE_KEYWORD
#define FORCE_INLINE_ATTR
#endif
/**
* FORCE_INLINE_TEMPLATE is used to define C "templates", which take constant
* parameters. They must be inlined for the compiler to eliminate the constant
* branches.
*/
#define FORCE_INLINE_TEMPLATE static INLINE_KEYWORD FORCE_INLINE_ATTR
/**
* HINT_INLINE is used to help the compiler generate better code. It is *not*
* used for "templates", so it can be tweaked based on the compilers
* performance.
*
* gcc-4.8 and gcc-4.9 have been shown to benefit from leaving off the
* always_inline attribute.
*
* clang up to 5.0.0 (trunk) benefit tremendously from the always_inline
* attribute.
*/
#if !defined(__clang__) && defined(__GNUC__) && __GNUC__ >= 4 && __GNUC_MINOR__ >= 8 && __GNUC__ < 5
# define HINT_INLINE static INLINE_KEYWORD
#else
# define HINT_INLINE static INLINE_KEYWORD FORCE_INLINE_ATTR
#endif
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/* UNUSED_ATTR tells the compiler it is okay if the function is unused. */
#if defined(__GNUC__)
# define UNUSED_ATTR __attribute__((unused))
#else
# define UNUSED_ATTR
#endif
/* force no inlining */
#ifdef _MSC_VER
# define FORCE_NOINLINE static __declspec(noinline)
#else
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# if defined(__GNUC__) || defined(__ICCARM__)
# define FORCE_NOINLINE static __attribute__((__noinline__))
# else
# define FORCE_NOINLINE static
# endif
#endif
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/* target attribute */
#ifndef __has_attribute
#define __has_attribute(x) 0 /* Compatibility with non-clang compilers. */
#endif
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#if defined(__GNUC__) || defined(__ICCARM__)
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# define TARGET_ATTRIBUTE(target) __attribute__((__target__(target)))
#else
# define TARGET_ATTRIBUTE(target)
#endif
/* Enable runtime BMI2 dispatch based on the CPU.
* Enabled for clang & gcc >=4.8 on x86 when BMI2 isn't enabled by default.
*/
#ifndef DYNAMIC_BMI2
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#if ((defined(__clang__) && __has_attribute(__target__)) \
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|| (defined(__GNUC__) \
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&& (__GNUC__ >= 5 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 8)))) \
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&& (defined(__x86_64__) || defined(_M_X86)) \
&& !defined(__BMI2__)
# define DYNAMIC_BMI2 1
#else
# define DYNAMIC_BMI2 0
#endif
#endif
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/* prefetch
* can be disabled, by declaring NO_PREFETCH build macro */
#if defined(NO_PREFETCH)
# define PREFETCH_L1(ptr) (void)(ptr) /* disabled */
# define PREFETCH_L2(ptr) (void)(ptr) /* disabled */
#else
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# if defined(_MSC_VER) && (defined(_M_X64) || defined(_M_I86)) /* _mm_prefetch() is not defined outside of x86/x64 */
# include <mmintrin.h> /* https://msdn.microsoft.com/fr-fr/library/84szxsww(v=vs.90).aspx */
# define PREFETCH_L1(ptr) _mm_prefetch((const char*)(ptr), _MM_HINT_T0)
# define PREFETCH_L2(ptr) _mm_prefetch((const char*)(ptr), _MM_HINT_T1)
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# elif defined(__aarch64__)
# define PREFETCH_L1(ptr) __asm__ __volatile__("prfm pldl1keep, %0" ::"Q"(*(ptr)))
# define PREFETCH_L2(ptr) __asm__ __volatile__("prfm pldl2keep, %0" ::"Q"(*(ptr)))
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# elif defined(__GNUC__) && ( (__GNUC__ >= 4) || ( (__GNUC__ == 3) && (__GNUC_MINOR__ >= 1) ) )
# define PREFETCH_L1(ptr) __builtin_prefetch((ptr), 0 /* rw==read */, 3 /* locality */)
# define PREFETCH_L2(ptr) __builtin_prefetch((ptr), 0 /* rw==read */, 2 /* locality */)
# else
# define PREFETCH_L1(ptr) (void)(ptr) /* disabled */
# define PREFETCH_L2(ptr) (void)(ptr) /* disabled */
# endif
#endif /* NO_PREFETCH */
#define CACHELINE_SIZE 64
#define PREFETCH_AREA(p, s) { \
const char* const _ptr = (const char*)(p); \
size_t const _size = (size_t)(s); \
size_t _pos; \
for (_pos=0; _pos<_size; _pos+=CACHELINE_SIZE) { \
PREFETCH_L2(_ptr + _pos); \
} \
}
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/* vectorization
* older GCC (pre gcc-4.3 picked as the cutoff) uses a different syntax */
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#if !defined(__INTEL_COMPILER) && !defined(__clang__) && defined(__GNUC__)
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# if (__GNUC__ == 4 && __GNUC_MINOR__ > 3) || (__GNUC__ >= 5)
# define DONT_VECTORIZE __attribute__((optimize("no-tree-vectorize")))
# else
# define DONT_VECTORIZE _Pragma("GCC optimize(\"no-tree-vectorize\")")
# endif
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#else
# define DONT_VECTORIZE
#endif
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/* Tell the compiler that a branch is likely or unlikely.
* Only use these macros if it causes the compiler to generate better code.
* If you can remove a LIKELY/UNLIKELY annotation without speed changes in gcc
* and clang, please do.
*/
#if defined(__GNUC__)
#define LIKELY(x) (__builtin_expect((x), 1))
#define UNLIKELY(x) (__builtin_expect((x), 0))
#else
#define LIKELY(x) (x)
#define UNLIKELY(x) (x)
#endif
/* disable warnings */
#ifdef _MSC_VER /* Visual Studio */
# include <intrin.h> /* For Visual 2005 */
# pragma warning(disable : 4100) /* disable: C4100: unreferenced formal parameter */
# pragma warning(disable : 4127) /* disable: C4127: conditional expression is constant */
# pragma warning(disable : 4204) /* disable: C4204: non-constant aggregate initializer */
# pragma warning(disable : 4214) /* disable: C4214: non-int bitfields */
# pragma warning(disable : 4324) /* disable: C4324: padded structure */
#endif
#endif /* ZSTD_COMPILER_H */