godot/scene/gui/graph_node.h

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/*************************************************************************/
/* graph_node.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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#ifndef GRAPH_NODE_H
#define GRAPH_NODE_H
#include "scene/gui/container.h"
class GraphNode : public Container {
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OBJ_TYPE(GraphNode,Container);
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struct Slot {
bool enable_left;
int type_left;
Color color_left;
bool enable_right;
int type_right;
Color color_right;
Ref<Texture> custom_slot_left;
Ref<Texture> custom_slot_right;
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Slot() { enable_left=false; type_left=0; color_left=Color(1,1,1,1); enable_right=false; type_right=0; color_right=Color(1,1,1,1); }
};
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String title;
bool show_close;
Vector2 offset;
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Rect2 close_rect;
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Vector<int> cache_y;
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struct ConnCache {
Vector2 pos;
int type;
Color color;
};
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Vector<ConnCache> conn_input_cache;
Vector<ConnCache> conn_output_cache;
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Map<int,Slot> slot_info;
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bool connpos_dirty;
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void _connpos_update();
void _resort();
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Vector2 drag_from;
bool selected;
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protected:
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void _input_event(const InputEvent& p_ev);
void _notification(int p_what);
static void _bind_methods();
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bool _set(const StringName& p_name, const Variant& p_value);
bool _get(const StringName& p_name,Variant &r_ret) const;
void _get_property_list( List<PropertyInfo> *p_list) const;
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public:
void set_slot(int p_idx,bool p_enable_left,int p_type_left,const Color& p_color_left, bool p_enable_right,int p_type_right,const Color& p_color_right,const Ref<Texture>& p_custom_left=Ref<Texture>(),const Ref<Texture>& p_custom_right=Ref<Texture>());
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void clear_slot(int p_idx);
void clear_all_slots();
bool is_slot_enabled_left(int p_idx) const;
int get_slot_type_left(int p_idx) const;
Color get_slot_color_left(int p_idx) const;
bool is_slot_enabled_right(int p_idx) const;
int get_slot_type_right(int p_idx) const;
Color get_slot_color_right(int p_idx) const;
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void set_title(const String& p_title);
String get_title() const;
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void set_offset(const Vector2& p_offset);
Vector2 get_offset() const;
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void set_selected(bool p_selected);
bool is_selected();
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void set_drag(bool p_drag);
Vector2 get_drag_from();
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void set_show_close_button(bool p_enable);
bool is_close_button_visible() const;
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int get_connection_input_count() ;
int get_connection_output_count() ;
Vector2 get_connection_input_pos(int p_idx);
int get_connection_input_type(int p_idx);
Color get_connection_input_color(int p_idx);
Vector2 get_connection_output_pos(int p_idx);
int get_connection_output_type(int p_idx);
Color get_connection_output_color(int p_idx);
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virtual Size2 get_minimum_size() const;
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GraphNode();
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};
#endif // GRAPH_NODE_H