godot/modules/openxr/editor/openxr_action_map_editor.h

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/*************************************************************************/
/* openxr_action_map_editor.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef OPENXR_ACTION_MAP_EDITOR_H
#define OPENXR_ACTION_MAP_EDITOR_H
#include "../action_map/openxr_action_map.h"
#include "../editor/openxr_action_set_editor.h"
#include "../editor/openxr_interaction_profile_editor.h"
#include "../editor/openxr_select_interaction_profile_dialog.h"
#include "editor/editor_plugin.h"
#include "scene/gui/box_container.h"
#include "scene/gui/button.h"
#include "scene/gui/label.h"
#include "scene/gui/scroll_container.h"
#include "scene/gui/tab_container.h"
class OpenXRActionMapEditor : public VBoxContainer {
GDCLASS(OpenXRActionMapEditor, VBoxContainer);
private:
String edited_path;
Ref<OpenXRActionMap> action_map;
Vector<Node *> interaction_profiles;
HBoxContainer *top_hb = nullptr;
Label *header_label = nullptr;
Button *add_action_set = nullptr;
Button *add_interaction_profile = nullptr;
Button *load = nullptr;
Button *save_as = nullptr;
Button *_default = nullptr;
TabContainer *tabs = nullptr;
ScrollContainer *actionsets_scroll = nullptr;
VBoxContainer *actionsets_vb = nullptr;
OpenXRSelectInteractionProfileDialog *select_interaction_profile_dialog = nullptr;
OpenXRActionSetEditor *_add_action_set_editor(Ref<OpenXRActionSet> p_action_set);
void _update_action_sets();
OpenXRInteractionProfileEditorBase *_add_interaction_profile_editor(Ref<OpenXRInteractionProfile> p_interaction_profile);
void _update_interaction_profiles();
OpenXRActionSetEditor *_add_action_set(String p_name);
void _remove_action_set(String p_name);
void _on_add_action_set();
void _set_focus_on_action_set(OpenXRActionSetEditor *p_action_set_editor);
void _on_remove_action_set(Object *p_action_set_editor);
void _on_action_removed();
void _on_add_interaction_profile();
void _on_interaction_profile_selected(const String p_path);
void _load_action_map(const String p_path, bool p_create_new_if_missing = false);
void _on_save_action_map();
void _on_reset_to_default_layout();
void _on_tabs_tab_changed(int p_tab);
void _on_tab_button_pressed(int p_tab);
protected:
static void _bind_methods();
void _notification(int p_what);
public:
void open_action_map(String p_path);
OpenXRActionMapEditor();
~OpenXRActionMapEditor();
};
#endif // OPENXR_ACTION_MAP_EDITOR_H