godot/core/dvector.h

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/*************************************************************************/
/* dvector.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef DVECTOR_H
#define DVECTOR_H
#include "os/memory.h"
#include "os/copymem.h"
#include "pool_allocator.h"
#include "safe_refcount.h"
#include "os/rw_lock.h"
struct MemoryPool {
//avoid accessing these directly, must be public for template access
static PoolAllocator *memory_pool;
static uint8_t *pool_memory;
static size_t *pool_size;
struct Alloc {
SafeRefCount refcount;
uint32_t lock;
void *mem;
PoolAllocator::ID pool_id;
size_t size;
Alloc *free_list;
Alloc() { mem=NULL; lock=0; pool_id=POOL_ALLOCATOR_INVALID_ID; size=0; free_list=NULL; }
};
static Alloc *allocs;
static Alloc *free_list;
static uint32_t alloc_count;
static uint32_t allocs_used;
static Mutex *alloc_mutex;
static size_t total_memory;
static size_t max_memory;
static void setup(uint32_t p_max_allocs=(1<<16));
static void cleanup();
};
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/**
@author Juan Linietsky <reduzio@gmail.com>
*/
template<class T>
class PoolVector {
MemoryPool::Alloc *alloc;
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void _copy_on_write() {
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if (!alloc)
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return;
ERR_FAIL_COND(alloc->lock>0);
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if (alloc->refcount.get()==1)
return; //nothing to do
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//must allocate something
MemoryPool::alloc_mutex->lock();
if (MemoryPool::allocs_used==MemoryPool::alloc_count) {
MemoryPool::alloc_mutex->unlock();
ERR_EXPLAINC("All memory pool allocations are in use, can't COW.");
ERR_FAIL();
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}
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MemoryPool::Alloc *old_alloc = alloc;
//take one from the free list
alloc = MemoryPool::free_list;
MemoryPool::free_list = alloc->free_list;
//increment the used counter
MemoryPool::allocs_used++;
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//copy the alloc data
alloc->size=old_alloc->size;
alloc->refcount.init();
alloc->pool_id=POOL_ALLOCATOR_INVALID_ID;
alloc->lock=0;
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#ifdef DEBUG_ENABLED
MemoryPool::total_memory+=alloc->size;
if (MemoryPool::total_memory>MemoryPool::max_memory) {
MemoryPool::max_memory=MemoryPool::total_memory;
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}
#endif
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MemoryPool::alloc_mutex->unlock();
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if (MemoryPool::memory_pool) {
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} else {
alloc->mem = memalloc( alloc->size );
}
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{
Write w;
w._ref(alloc);
Read r;
r._ref(old_alloc);
int cur_elements = alloc->size/sizeof(T);
T*dst = (T*)w.ptr();
const T*src = (const T*)r.ptr();
for(int i=0;i<cur_elements;i++) {
memnew_placement(&dst[i],T(src[i]));
}
}
if (old_alloc->refcount.unref()==true) {
//this should never happen but..
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#ifdef DEBUG_ENABLED
MemoryPool::alloc_mutex->lock();
MemoryPool::total_memory-=old_alloc->size;
MemoryPool::alloc_mutex->unlock();
#endif
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{
Write w;
w._ref(old_alloc);
int cur_elements = old_alloc->size/sizeof(T);
T*elems = (T*)w.ptr();
for(int i=0;i<cur_elements;i++) {
elems[i].~T();
}
}
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if (MemoryPool::memory_pool) {
//resize memory pool
//if none, create
//if some resize
} else {
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memfree( old_alloc->mem );
old_alloc->mem=NULL;
old_alloc->size=0;
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MemoryPool::alloc_mutex->lock();
old_alloc->free_list=MemoryPool::free_list;
MemoryPool::free_list=old_alloc;
MemoryPool::allocs_used--;
MemoryPool::alloc_mutex->unlock();
}
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}
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}
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void _reference( const PoolVector& p_dvector ) {
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if (alloc==p_dvector.alloc)
return;
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_unreference();
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if (!p_dvector.alloc) {
return;
}
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if (p_dvector.alloc->refcount.ref()) {
alloc=p_dvector.alloc;
}
}
void _unreference() {
if (!alloc)
return;
if (alloc->refcount.unref()==false) {
alloc=NULL;
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return;
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}
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//must be disposed!
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{
int cur_elements = alloc->size/sizeof(T);
Write w = write();
for (int i=0;i<cur_elements;i++) {
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w[i].~T();
}
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}
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#ifdef DEBUG_ENABLED
MemoryPool::alloc_mutex->lock();
MemoryPool::total_memory-=alloc->size;
MemoryPool::alloc_mutex->unlock();
#endif
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if (MemoryPool::memory_pool) {
//resize memory pool
//if none, create
//if some resize
} else {
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memfree( alloc->mem );
alloc->mem=NULL;
alloc->size=0;
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MemoryPool::alloc_mutex->lock();
alloc->free_list=MemoryPool::free_list;
MemoryPool::free_list=alloc;
MemoryPool::allocs_used--;
MemoryPool::alloc_mutex->unlock();
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}
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alloc=NULL;
}
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public:
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class Access {
friend class PoolVector;
protected:
MemoryPool::Alloc *alloc;
T * mem;
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_FORCE_INLINE_ void _ref(MemoryPool::Alloc *p_alloc) {
alloc=p_alloc;
if (alloc) {
if (atomic_increment(&alloc->lock)==1) {
if (MemoryPool::memory_pool) {
//lock it and get mem
}
}
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mem = (T*)alloc->mem;
}
}
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_FORCE_INLINE_ void _unref() {
if (alloc) {
if (atomic_decrement(&alloc->lock)==0) {
if (MemoryPool::memory_pool) {
//put mem back
}
}
mem = NULL;
alloc=NULL;
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}
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}
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Access() {
alloc=NULL;
mem=NULL;
}
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public:
virtual ~Access() {
_unref();
}
};
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class Read : public Access {
public:
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_FORCE_INLINE_ const T& operator[](int p_index) const { return this->mem[p_index]; }
_FORCE_INLINE_ const T *ptr() const { return this->mem; }
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void operator=(const Read& p_read) {
if (this->alloc==p_read.alloc)
return;
this->_unref();
this->_ref(p_read.alloc);
}
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Read(const Read& p_read) {
this->_ref(p_read.alloc);
}
Read() {}
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};
class Write : public Access {
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public:
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_FORCE_INLINE_ T& operator[](int p_index) const { return this->mem[p_index]; }
_FORCE_INLINE_ T *ptr() const { return this->mem; }
void operator=(const Write& p_read) {
if (this->alloc==p_read.alloc)
return;
this->_unref();
this->_ref(p_read.alloc);
}
Write(const Write& p_read) {
this->_ref(p_read.alloc);
}
Write() {}
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};
Read read() const {
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Read r;
if (alloc) {
r._ref(alloc);
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}
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return r;
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}
Write write() {
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Write w;
if (alloc) {
_copy_on_write(); //make sure there is only one being acessed
w._ref(alloc);
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}
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return w;
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}
template<class MC>
void fill_with(const MC& p_mc) {
int c=p_mc.size();
resize(c);
Write w=write();
int idx=0;
for(const typename MC::Element *E=p_mc.front();E;E=E->next()) {
w[idx++]=E->get();
}
}
void remove(int p_index) {
int s = size();
ERR_FAIL_INDEX(p_index, s);
Write w = write();
for (int i=p_index; i<s-1; i++) {
w[i]=w[i+1];
};
w = Write();
resize(s-1);
}
inline int size() const;
T get(int p_index) const;
void set(int p_index, const T& p_val);
void push_back(const T& p_val);
void append(const T& p_val) { push_back(p_val); }
void append_array(const PoolVector<T>& p_arr) {
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int ds = p_arr.size();
if (ds==0)
return;
int bs = size();
resize( bs + ds);
Write w = write();
Read r = p_arr.read();
for(int i=0;i<ds;i++)
w[bs+i]=r[i];
}
PoolVector<T> subarray(int p_from, int p_to) {
if (p_from<0) {
p_from=size()+p_from;
}
if (p_to<0) {
p_to=size()+p_to;
}
if (p_from<0 || p_from>=size()) {
PoolVector<T>& aux=*((PoolVector<T>*)0); // nullreturn
ERR_FAIL_COND_V(p_from<0 || p_from>=size(),aux)
}
if (p_to<0 || p_to>=size()) {
PoolVector<T>& aux=*((PoolVector<T>*)0); // nullreturn
ERR_FAIL_COND_V(p_to<0 || p_to>=size(),aux)
}
PoolVector<T> slice;
int span=1 + p_to - p_from;
slice.resize(span);
Read r = read();
Write w = slice.write();
for (int i=0; i<span; ++i) {
w[i] = r[p_from+i];
}
return slice;
}
Error insert(int p_pos,const T& p_val) {
int s=size();
ERR_FAIL_INDEX_V(p_pos,s+1,ERR_INVALID_PARAMETER);
resize(s+1);
{
Write w = write();
for (int i=s;i>p_pos;i--)
w[i]=w[i-1];
w[p_pos]=p_val;
}
return OK;
}
bool is_locked() const { return alloc && alloc->lock>0; }
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inline const T operator[](int p_index) const;
Error resize(int p_size);
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void invert();
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void operator=(const PoolVector& p_dvector) { _reference(p_dvector); }
PoolVector() { alloc=NULL; }
PoolVector(const PoolVector& p_dvector) { alloc=NULL; _reference(p_dvector); }
~PoolVector() { _unreference(); }
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};
template<class T>
int PoolVector<T>::size() const {
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return alloc ? alloc->size/sizeof(T) : 0;
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}
template<class T>
T PoolVector<T>::get(int p_index) const {
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return operator[](p_index);
}
template<class T>
void PoolVector<T>::set(int p_index, const T& p_val) {
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if (p_index<0 || p_index>=size()) {
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ERR_FAIL_COND(p_index<0 || p_index>=size());
}
Write w = write();
w[p_index]=p_val;
}
template<class T>
void PoolVector<T>::push_back(const T& p_val) {
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resize( size() + 1 );
set( size() -1, p_val );
}
template<class T>
const T PoolVector<T>::operator[](int p_index) const {
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if (p_index<0 || p_index>=size()) {
T& aux=*((T*)0); //nullreturn
ERR_FAIL_COND_V(p_index<0 || p_index>=size(),aux);
}
Read r = read();
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return r[p_index];
}
template<class T>
Error PoolVector<T>::resize(int p_size) {
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if (alloc==NULL) {
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if (p_size==0)
return OK; //nothing to do here
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//must allocate something
MemoryPool::alloc_mutex->lock();
if (MemoryPool::allocs_used==MemoryPool::alloc_count) {
MemoryPool::alloc_mutex->unlock();
ERR_EXPLAINC("All memory pool allocations are in use.");
ERR_FAIL_V(ERR_OUT_OF_MEMORY);
}
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//take one from the free list
alloc = MemoryPool::free_list;
MemoryPool::free_list = alloc->free_list;
//increment the used counter
MemoryPool::allocs_used++;
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//cleanup the alloc
alloc->size=0;
alloc->refcount.init();
alloc->pool_id=POOL_ALLOCATOR_INVALID_ID;
MemoryPool::alloc_mutex->unlock();
} else {
ERR_FAIL_COND_V( alloc->lock>0, ERR_LOCKED ); //can't resize if locked!
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}
size_t new_size = sizeof(T)*p_size;
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if (alloc->size==new_size)
return OK; //nothing to do
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if (p_size == 0 ) {
_unreference();
return OK;
}
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_copy_on_write(); // make it unique
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#ifdef DEBUG_ENABLED
MemoryPool::alloc_mutex->lock();
MemoryPool::total_memory-=alloc->size;
MemoryPool::total_memory+=new_size;
if (MemoryPool::total_memory>MemoryPool::max_memory) {
MemoryPool::max_memory=MemoryPool::total_memory;
}
MemoryPool::alloc_mutex->unlock();
#endif
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int cur_elements = alloc->size / sizeof(T);
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if (p_size > cur_elements ) {
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if (MemoryPool::memory_pool) {
//resize memory pool
//if none, create
//if some resize
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} else {
if (alloc->size==0) {
alloc->mem = memalloc( new_size );
} else {
alloc->mem = memrealloc( alloc->mem, new_size );
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}
}
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alloc->size=new_size;
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Write w = write();
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for (int i=cur_elements;i<p_size;i++) {
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memnew_placement(&w[i], T );
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}
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} else {
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{
Write w = write();
for (int i=p_size;i<cur_elements;i++) {
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w[i].~T();
}
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}
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if (MemoryPool::memory_pool) {
//resize memory pool
//if none, create
//if some resize
} else {
if (new_size==0) {
memfree( alloc->mem );
alloc->mem=NULL;
alloc->size=0;
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MemoryPool::alloc_mutex->lock();
alloc->free_list=MemoryPool::free_list;
MemoryPool::free_list=alloc;
MemoryPool::allocs_used--;
MemoryPool::alloc_mutex->unlock();
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} else {
alloc->mem = memrealloc( alloc->mem, new_size );
alloc->size=new_size;
}
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}
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}
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return OK;
}
template<class T>
void PoolVector<T>::invert() {
T temp;
Write w = write();
int s = size();
int half_s = s/2;
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for(int i=0;i<half_s;i++) {
temp = w[i];
w[i] = w[s-i-1];
w[s-i-1] = temp;
}
}
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#endif