godot/doc/classes/Expression.xml

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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Expression" inherits="RefCounted" version="4.0">
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<brief_description>
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A class that stores an expression you can execute.
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</brief_description>
<description>
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An expression can be made of any arithmetic operation, built-in math function call, method call of a passed instance, or built-in type construction call.
An example expression text using the built-in math functions could be [code]sqrt(pow(3, 2) + pow(4, 2))[/code].
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In the following example we use a [LineEdit] node to write our expression and show the result.
[codeblocks]
[gdscript]
var expression = Expression.new()
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func _ready():
$LineEdit.connect("text_submitted", self, "_on_text_submitted")
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func _on_text_submitted(command):
var error = expression.parse(command)
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if error != OK:
print(expression.get_error_text())
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return
var result = expression.execute()
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if not expression.has_execute_failed():
$LineEdit.text = str(result)
[/gdscript]
[csharp]
public Expression expression = new Expression();
public override void _Ready()
{
GetNode("LineEdit").Connect("text_submitted", this, nameof(OnTextEntered));
}
private void OnTextEntered(string command)
{
Error error = expression.Parse(command);
if (error != Error.Ok)
{
GD.Print(expression.GetErrorText());
return;
}
object result = expression.Execute();
if (!expression.HasExecuteFailed())
{
GetNode&lt;LineEdit&gt;("LineEdit").Text = result.ToString();
}
}
[/csharp]
[/codeblocks]
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</description>
<tutorials>
</tutorials>
<methods>
<method name="execute">
<return type="Variant" />
<argument index="0" name="inputs" type="Array" default="[]" />
<argument index="1" name="base_instance" type="Object" default="null" />
<argument index="2" name="show_error" type="bool" default="true" />
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<description>
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Executes the expression that was previously parsed by [method parse] and returns the result. Before you use the returned object, you should check if the method failed by calling [method has_execute_failed].
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If you defined input variables in [method parse], you can specify their values in the inputs array, in the same order.
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</description>
</method>
<method name="get_error_text" qualifiers="const">
<return type="String" />
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<description>
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Returns the error text if [method parse] has failed.
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</description>
</method>
<method name="has_execute_failed" qualifiers="const">
<return type="bool" />
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<description>
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Returns [code]true[/code] if [method execute] has failed.
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</description>
</method>
<method name="parse">
<return type="int" enum="Error" />
<argument index="0" name="expression" type="String" />
<argument index="1" name="input_names" type="PackedStringArray" default="PackedStringArray()" />
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<description>
Parses the expression and returns an [enum Error] code.
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You can optionally specify names of variables that may appear in the expression with [code]input_names[/code], so that you can bind them when it gets executed.
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</description>
</method>
</methods>
<constants>
</constants>
</class>